Top 10 Projects To Revive

The great thing about open source is a project can never become extinct - there is always a chance of it being brought back to life either by the original authors who re-find their motivation, by new contributors who see the potential, or a mixture of both.



Here are the top 10 games, complete with cliches, I'd like to see return to the development scene and back on the road to completion.





1. Bloodmasters



homeproject

This gorgeous 3D top-down action game was released as open source last year after indie developer Pascal "CodeImp" vd Heiden found he'd lost motivation to continue with the project. It's a complete game with great graphics and needs a good C# developer to pick it up, port it to Mono, and help restore the community.





2. Project Citadel



homeproject

A very nice looking turn based strategy game set in World War II.



The game reached a playable state before it's development team ByteWare stopped playing the development game.





3. Windstille



homeproject

This project isn't technically dead - lead developer Grumbel occasionally bumps it with more concept work - but it's definitely in hibernation and progress is frustratingly slow.



Grumbel is actively seeking writers and developers so the prospects of reviving the project are quite good - no organizational work required.





4. Emilia Pinball



homeproject

Come on, who wouldn't love a great Free pinball game? Emilia Pinball is a fairly solid 3D pinball game that is playable, if a little "bare bones" in it's current form. A better table editor, some more tables, and a bit of love to the user interface and ball physics and this game would be a corker.



Hopefully one day a pinball wizard will resume improving this game and add another table or two as well as a few more features.





5. Labyrinth of Worlds



homeproject

Ultimate Underworld is my favourite ever game, and this is a project to create a new game based on it the 2nd instalment of the popular series. Since these days the world of Ultima is somewhat abandoned by it's foster parent company EA, I hoped projects like this and Underworld Adventures would have gained more support.





6. Boson



homeproject

The promising 3D RTS came a long way but never quite snowballed despite having nice graphics, original gameplay, and most of the hard work already done. I think the dependency on KDE libs was hurtful to attracting contributors.



It is original, playable, has a full set of units for two sides, nice graphics. It has everything going for it except momentum. Oh but to borrow a bit of enthusiasm from the Spring project, and Boson could spring back into life.





7. MyLink / MyNet



homesource

MyLink is inspired by the rather cool game UpLink. After encountering difficulties the author started from scratch with the name MyNet, but after hitting difficulties again (with motivation this time) the project got abandoned. The author is waiting for a new maintainer to step up to the plate. Until that happens, consider this project disconnected.





8. Civil



homeproject

Civil is a cross-platform, turn-based, networked strategy game, which allows players to take part in scenarios set in historical battle theatres. The U.S. Civil war was the primary focus before they started losing the battle and development stopped in 2005. Written purely in Python/Pygame, there should be plenty of people able to help out.



Battle simulations, how could that fail to be fun? When development dies, that's how!





9. Slickworm



homeproject

An innovative FPS where the terrain was deformable. It went through a few rewrites before the lead developer went silent. He was obviously talented and probably snapped up by a commercial company - a shame for the open source game community as it blows a big hole in the future for Slickworm; this potentially brilliant game looks like it'll never be more than a tech demo.





10. Battle for Antargis



homeproject

An original game that mixes elements of strategy and role play, this project enjoyed sustained development for several years and looked very promising before development tailed off as 2008 began. Hopefully somebody will pick things up again as this is one of those projects that counters the 'open source can only copy' popular criticism.



It had another original edge to it, it was probably the first significant Ruby game project, which probably doesn't help when it comes to attracting developers.



Honorable Mentions



Here's a few that I thought also had potential:



  • SilverTree RPG

    The lead developer of Battle for Wesnoth started to make an RPG! There was joyous celebrations and wide eyed expectation as SilverTree was unleashed on the public. Then he moved on to another project and the with it so went the development activity of the RPG.

  • Mars: Land of No Mercy

    A 2D mech strategy game that could be nice if development had no slowed to a near stand still. Every now and again something seems to happen that nearly equates to activity, so it didn't quite make the list.

  • GalaxyMage

    It once looked like a great new strategy game but the developers and the website went AWOL. Enthusiasts resumed development under the moniker Galaxy Mage Redux but it doesn't seem to be going anywhere other than the archives.

  • FreePop

    This was an attempt to recreate and improve upon the iconic Populous games of the early nineties. It never quite got to a playable state before the developer declared the project dead and moved on.

  • Legacy of Magic

    Another very promising war strategy game with very nice 3D graphics that never managed to emerge from abyss of alpha releases.

  • Fuzzy Adventure

    It came about at a time when the only platform games on Linux were SuperTux and XEvil. A quick burst of activity was never turned into long term development. I suspect that Fuzzy Adventure was just SuperTux with different graphics (gameplay was nearly identical) but that's never been confirmed.

  • Reaper3D

    A space shoot-em-up, this game was neary completed before it stalled.

  • OpenParsec

    This 3D space combat game was the darling of its time but very dated now. The developers declined to open source it for several years, and by the time they did the times, and with it the community, had long since moved on.


Another games you wished were still going?



Update: some more games that would be cool to revive:



  • Dark Oberon is an original 2D isometric RTS whose graphics are created by taking images of melded plasticine models.

  • Cspop, a Crystal Space populus-inspired game (svn, no homepage) previously mentioned (twice) on Free Gamer and announced on the happypenguin forums.

  • Zugspiel, a 3D train tycoon game (forum) which never quite made it after the author became inactive.

  • FreeTrain, a 2D isometric city & rail network building game. It needs an enthusiastic C# developer (contact me directly or post in the FreeGameDev Help Offered forum if you are interested).

Quantum and PyDays

Quantum

Quantum is a simple, minimalist-look rts game in which you try to control a network of planets. It can be played in multiplayer mode against human players and provides a Java Webstart package for a one-click start (works for me). It is a clone of Dyson.


The game reminds me of qonk a lot. Both share a similar look, are about conquering planets with the help of dots and the computer enemy can be hard to overcome. Quantum is more complex, as unit creation has to be managed but also provides an automatic waypoints mechanic. Qonk's planets are moving, which make the game a bit more fast-paced.


KGB Training Simulator, PyDay 6 entry

PyDay #6 just finished. The 24 hour python game development competition's topic was "surveillance", which mostly resulted in "move around and avoid triangular fields of view" games.



To rate all nine games, you will have to register and open the projects' pages.



Caterpillar Fever Dream, PyDay 5 winner
Two weeks ago, PyDay #5 ended. The theme was "lettuce" and it produced eight entries. The winner of that competition was Caterpillar Fever Dream (uppercase removed o_O), a snake-dig-asteroids salad bowl.

Angela Young's Dream Adventure



CLICK PHOTO TO ZOOM

Angela Young and her cat Felix have been drawn into the realm of dreams where the Lord of Nightmares seeks to corrupt everyone`s dreamscape and bring chaos to the world. But when Felix gets separated, Angela is left alone in this strange land. With the help of a mysterious wizard calling himself the Keeper of Dreams, Angela sets out to get Felix back, and stop the Lord of Nightmares. Help Angela navigate her own dreamscapes in this fantastical Hidden Object adventure!

* Rich captivating environments
* Uniquely inspired mini games
* A magical dream adventure

Angela Young's Dream Adventure | 55.8 Mb |
DOWNLOAD HERE

Curse of the Pharaoh: Napoleons Secret



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Curse of the Pharaoh: Napoleon`s Secret is a thrilling adventure game that blends together classic Hidden Object puzzles with a special twist on Spot the Difference gameplay. The journey begins in 1930s Egypt, where the first game left off. Follow intrepid archaeologist Anna as she unravels a mystery leading from Nefertiti to Napoleon. Can you break the Pharaoh`s curse?

* Beautiful puzzles
* Classic-gameplay twist
* An ancient mystery awaits

Curse of the Pharaoh: Napoleons Secret |68.4 Mb |
DOWNLOAD HERE

Open Source 3D Landscape Generators


I recently noticed two free 3D landscape generators and thought to myself: "I bet there are dozens of never-finish terrain generators for games and vr apps!" I was wrong. In this article, I will introduce the handful of floss scenery generators and editors that I was able to find.






InnerWorld


InnerWorld is a Blender-based landscape generator that shines through a nice online documentation. Landscapes are generated from Blender noise functions or external sources. The tool's specialty appears to be object placement. The project is four years old and the last release (0.0.5) is two months young.




Terraform


Terraform is an open source interactive height field generation and manipulation program, giving you the ability to generate random terrain and transform it.

The project seems to be non-living - last CVS activity: August 2003.





Hme


Height Map Editor is a 2D GUI for generating and precise-editing height maps. It is cross-platform and has a KISS philosophy. However, the last release is seven years old.



Wing


Wing, a GPLed, DirectX-based and thus Windows-only landscape editor, is aimed to

proceduraly generate four key ingredients of nature: plants, terrain, water and weather, with simple but powerful user controls

The project was found three years ago but appears to be in early development stages. It is looking for programmer help, so I assume that the project became active only recently.




Real Landscape Project (supposedly)


RLP is a one week-old, pre-anything landscape 'thing' project looking for programming aid. I'm afraid the language barrier will prevent it from thriving.




3D Landscape Generator (Processing)


One more, just for fun: 3D Landscape Generator for Processing is a GPLed, minimal, 120 LOC-long landscape generator and renderer that runs in your browser.



That's it folks! I hope these projects will prove useful for content creation in games. Be welcome to comment if you know of additional landscape generators or of open source games that feature their own!

Diaper Dash



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It's a girl! And a boy! In fact, it's every adorable baby in DinerTown, all bundled up for you to lavish with love. Keep these DinerTown darlings cooing by helping out Wilson, who's in over his head running the local daycare. Now's the time to make a play date now with the game that’s literally crawling with fun!

50 baby-filled levels of cuteness
Tend to your babies' every need with five priceless inventions beyond every mother’s dream
Over 20 upgrades to buy
All you favorite DinerTown friends—plus their adorable babies!

Diaper Dash | 20.3 Mb |
DOWNLOAD HERE

Open Source Games Funding Survey

Open Source, Coin and JoysticClipart! - Thanks Tranberry!

A survey was started to explore the potential of open source gaming business. It consists of 20 detailed questions about how you would fund games and what acts of commercialism you consider moral for free software. Time to fill it in!


Just so you know what we're facing here ;)Survey 'preview'

The questionnaire has been created by Andrew Fenn, lead dev of Hardwar (a Hardwar remake ^^), who announced it in the FGD Forum and later, on his blog.


The survey was inspired by a similar one by evit, which unfortunately was not well formulated and rather Linux-centered, than free software-centered.


Another drawback of evit's survey is that the results were not published. Andrew's survey's results will be published on his blog (and will not contain any critical data like IP address of course). So as I said, take your time to participate.


Also: support the survey through digg and fsdaily! :)