Showing posts with label freetrain. Show all posts
Showing posts with label freetrain. Show all posts

Simulate This - City Building + Tycoon Game Reviews

Welcome to a Free Gamer special! People often accuse the Free software and open source game sphere of lacking depth, that there are few good games. In 2009 Free Gamer is dedicated to dispelling this myth. As part of a series of articles on specific genres, highlighting the games that people develop for the love of development in order for us to play, I humbly present a set of reviews of open source city building and tycoon games. I try to be fair and critical, and I note that these games are all enjoyable in their own way. They are all certainly worth a look.

OpenTTD




OpenTTD


I started with OpenTTD 0.6.3 - being the only formerly commercial game I'm covering today, it is good a metric for the others. Still, it is not quite Free software, you need the abandonware Transport Tycoon Deluxe to run it. The community has been working on a project called OpenGFX to create both drop-in and high-resolution graphics to replace the proprietary materials. They are getting there, but I don't think they'll be complete before the end of this year.



I've been playing Transport Tycoon since I was a kid. The gameplay comes naturally to me, and is easy to get into. (My 8 year old son was playing with it after only brief instruction.) The great thing about OpenTTD is that it is polished. Everything works, and works well. The user interface is very nice - although sometimes you do get overwhelmed with windows. Game performance is exceptional, with a lot going on it was consistently smooth and never laggy. Which it shouldn't really be, considering this is a 10 year old game and I'm on a 2 year old laptop, but suffice to say these days my expectations are low!



There is one big problem with OpenTTD though. Once you work out how to connect a couple of industries or cities, the game challenge disappears. Almost all non-fluffed transport links are profitable and the AI is awful (although this is getting remedied by a new AI framework due in OpenTTD 0.7). There's no end goal, nothing other than building your bank balance and big networks and cities (which you can only influence, not control). It all gets a bit repetitive after a while. Despite the "reality" setting, the game world barely comes across as real. Towns are evenly spread out, but not connected with roads (you have to build them). You basically mould the map by placing down transport routes. Other than industry locations, you don't have to accommodate the game world much; it accommodates you.



The game needs to be tougher. Industry connections should be specific to deals between individual industry companies. You should be able to drive your competitors away by competing with them for contracts. There should be more limits on where you can build (contracts with councils, perhaps), shaping land should be more costly, there should be an element of challenging to getting up and running highly profitably. There's no station management - all rail stations are the same, roofed or not - no additional parts, just stations. Also there is a lack of passenger chaining. Big passenger stations have a limited catchment area, if you have other vehicles 'unload' passengers at them then those vehicles basically run on a loss. The gameplay is simple, but it is too simple, and that is why I don't play the game any more.



Simutrans




Simutrans


Overdue Update: The Simutrams community constructively took onboard my criticisms. Whilst I should have looked harder - there was a Starter Guide and other documents available - they have made documentation more accessible and prominently placed. The Simutrans wiki is a good resource for learning how to play the game.



Next up was Simutrans. Unlike OpenTTD, it is totally Free software, which is a good start. This is a difficult one, both to play and review. Although the website lists version 0.99.17 as stable, the forum lists 101.0 as the stable download and is more recent so I went with that. There's plenty of nice graphics packs readily available although only a few are really playable. I tried pak128 and pak96.comic - both aesthetically pleasing and supposedly playable.



The main menu music is horrendous. I know Germans have famously bad taste in music (the original author is a German guy) but the tune that greets you at the main menu is grating and negative. It's obviously a classical track in a minor key, but I can't see how that epitomises tycoons and enterprise. The user interface is a poor man's version of the OpenTTD UI. Often unclear, with frequent trivial glitches (text overflowing etc), it's just a bit messy and thus not quite so pleasant to interact with. Game performance again was very good - I remember it being quite poor when first tried Simutrans several years ago - and comparable with OpenTTD for smoothness.



In the end, pak96.comic was not playable. I tried to create a passenger line and couldn't even build a train depot, it wasn't in the rail build options. No depot, no trains (no other way I could find to access a train building dialog). This is fine, pak96.comic is listed as alpha although the screenshots show quite a bit off so I hoped it'd be more complete. Update: I had chosen too early a start date, so no trains/buildings were yet available, but this was not clearly documented anywhere, you had to read the fine print!



However pak128, which is becoming the de facto graphics pack for Simutrans, is definitely playable. It looks good and distinctively different from OpenTTD. Towns are more dispersed, are connected with roads and have more character. People and cars appear on the streets. Industries appeared more diverse, with more types of goods to chain together and deliver. It made me really want to like the game. Then I tried to build some railways.



Actually laying the track was trickier than it should be, especially diagonally which was very fiddly. Also if you build a straight track, if you were not careful to overlap each section you created, tiny hard-to-see gaps would be left in the track. I assumed that these would be problematic for trains, but when it came to creating trains I was just lost. I managed to set up a depot and build a train. Frustratingly I could only build a train with a single passenger carriage. Any other combination didn't work. Basic dialog controls seemed to do strange things. Line management was unintuitive enough to make me start over. I made more progress with buses, and started to work out the line management.



If you can work out how to play Simutrans, and overlook some of the aesthetic flaws, it looks like it has more to offer than OpenTTD in terms of gameplay depth. There was more complex road management options, passenger networks, trams, station buildings, different types of stations. Less wash, rinse, repeat route building strategy and more adapting to the game world. It just lacks the polish that OpenTTD has, and lacks a good tutorial and an intuitive user interface.



FreeRails2




FreeRails2


FreeRails2 0.4.0 is a continuation of the FreeRails project (and Railz too?) as well as a spiritual successor ("clone") of Railroad Tycoon. I used to play Railroad tycoon as a kid - it's the original tycoon game. It's both challenging and fun, although you don't have to worry too much about your trains colliding and other formalities as your trains zip up and down and past each other without a hitch.



The graphics are basic but not bad. Performance is fair - it made my laptop fan run hard but the game itself was smooth. One of the nice things about the game is you can run it straight from the webpage, no messing about installing or updating. You can be up and playing within moments of visiting the homepage.



The gameplay is fairly straightforward. Create a rail network between cities and industries, assign trains to visit the stations. Trains can change their cars at each station, so one train can pick up livestock, deliver it to a factory, then return with the resultant goods. There even seemed to be an automatic option for trains - create a train without any cars and it will grab whatever is waiting at the station it arrives at.



It's a nice game but it misses some of the charm of the original Railroad Tycoon. I'll probably have another go at it another day but - having played the original a lot when I was young - I'm not driven to play it. I think it's a few features short at the moment. Fortunately development seems to be ongoing - 0.4.0 was released in August last year.



FreeTrain




FreeTrain


FreeTrain is billed as the "quintessential sandbox game". It has so much potential, the graphics are nice with a lot of attention to detail, there's hundreds of plugins and you can create amazing cityscapes with variable height skyscrapers and all kinds of buildings. It is a transport simulation and city building game combined. There's a reason I have championed development drives for it for so long.

However, being a sandbox is a big problem. You start with a big blank piece of land. Sandboxes work on wikis where you can test out features and not worry about it getting wiped out. Yet, you don't create an entire wiki in a sandbox. FreeTrain lacks a Linux port and a save game format (and thusly a scenario format) which means it is full of potential but more a toy / tool than a game at the moment. Hopefully development will pick up again soon.



If you know C# then please get in touch with me and help restore this game to the scene.



Micropolis




Micropolis


Micropolis is the original Sim City classic repackaged with a new name. Not much more to say, really.



Ok, I'll make more effort than that. It looks very dated, and the game world looks tiny when juxtaposed in a large window at today's resolutions. Still, it is the grand daddy of city building games although sometimes is quite basic in it's mechanisms. You assign residential, commercial, and industrial zones. You build power plants, connect electricity grids, and manage taxes, and decide how to allocate emergency services. Occasionally you get to fight off Godzilla. Possibly a good starting game for younger players as there is less to grasp.



The limited nature of the game is shown by just how quickly the official forum expired. The most interesting thing about this game is that it was released as Free software as part of the One Laptop Per Child (OLPC / XO) project.



LinCity-NG




LinCity-NG


LinCity-NG is the GotM fork of LinCity. LinCity is a kind of Sim City classic clone. It looks equally dated but has a different slant on city management, which LinCity-NG builds upon. LinCity-NG has much nicer graphics, and many new features. The autopackage would not install so I had to build it from source.



Performance is pretty poor. Movement and animation was very laggy on my laptop, the music stuttery. The music was good and original although loops on the same track rather than cycling. The user interface is original but a bit messy with icons overlapping button borders and lots of scrolling required to read text that is presented in a huge font. Saying that, the help system is very useful. A description of pretty much any game item is just a click or two away, and tooltips are there for extra hints. This makes it much easier to get into than Simutrans where I was guessing at half the controls.



The game itself has quite a few angles to it. For once roads in a city building game serve a function other than being a requirement for buildings to exist. They enable greater transportation range of goods and materials between different types of buildings. You have to generate resources and jobs, and research technologies to gain access to new types of buildings. In some ways, it merges aspects of civilization building games with a city building game, which is a unique approach to the genre in my [limited] experience. You can even win the game by transporting your city population to another planet.



I couldn't quite overcome the poor performance. Moving around was just too slow to be enjoyable. LinCity-NG has come very far in the last couple of years, and it shows a lot of potential. Interesting gameplay ideas and nice graphics bode well, and with some tweaking, optimization, and improvements to the user interface this game could be a real Free software star. I hope they rename the game to an original name now it is departing from it's LinCity roots. It can't be Next Generation forever, and it's no longer really "Lin"City as it is ported to multiple platforms.



OpenCity




Open City


OpenCity is the only 3D game in this list. At version 0.0.6, it is still early on in development, you can create basic 3D cities in OpenCity, but the gameplay is limited and it won't capture a player's attention for long. Development has been steady for several years, and with more people showing an interest in contributing this is one for the future.



Afterword



Well I think you'll agree there's plenty of choice and lots of fun to be had. There's many different styles of game to suit many different player types.

OpenLander, Powerball


OpenLander


OpenLander (Forum Showcase) is a 3D lunar lander style game. Whilst currently more a tech demo than a game, it looks very interesting and strangely reminiscent of an old Mac or Amiga game that I just can't remember, although of course with much better graphics. It's written in Python with Soya3D, and could be the type of game to make me eat previous words about Python not being suitable for non-trivial projects.



Less talking, more youtube:





Anybody remember that old Mac (or Amiga) game that looks similar to this? Update: Thanks to reader Michael Reed who points out the 1988 Amiga classic Virus - that's the one!





Powerball

Powerball (Ogre Showcase) is an, "arcade game where you have the roll a ball into the target. Sounds simple? Yeah, now the cool facts: Items like beamers, Coins, switches, you can control it by holding a Chessboard at the bottom of your Webcam (even in Linux)." That last bit about a chessboard/webcam combo sounds great. The only non-cool bit about the project is that the media content is not under a Free license and hence not hosted on SF. Hopefully that'll change in the future.



FreeTrain is getting somewhere now. The author of SdlDotNet and Tao.SDL has taken up work on the project and is kicking ass. FreeTrain coming to a Linux/Mono platform near you Real Soon (tm)!



Update 1: Too early in the morning... had to publish this 5 times! No title, spelling errors, layout problems. Somebody must've watered down my coffee! -- Charlie



Update 2: Oh my... it's not OpenLancer, it's OpenLander. Maybe I should just go back to bed? -- Charlie

Develicious

SuperTuxKart 0.4rc1 has been released. It replaces the physics engine with bullet for collisions, and subsequently is far more fun to play. Some track improvements, a new character, better AI, music, and other features. I'll be honest, I thought 0.3 was unplayable because of the terrible collisions. I had a quick go of 0.4rc1 and it's much more fun. I still think the tracks are generally lacking but the game being more fun should encourage more contributors so hopefully we'll see some good tracks contributed this year.



If you love MarioKart or just love SuperTuxKart, and have some good ideas for tracks, sketch them down and contact the STK team who are very receptive. Also they are looking for original gameplay ideas to give STK it's own identity, so contribute those too if you have any.





FreeTrain

Bloodmasters


There's been a major development with the FreeTrain project. For those who don't remember, I ran a campaign asking for help translating FreeTrain to English. It's a mature open source game but was, until last year, only available in Japanese. We got it translated, but it was very Windows/.NET dependent and porting to SDL/Mono proved tricky. With the effort stalled, I asked on the Mono mailing list if anybody might be able to help. Within a few days a Mono developer provided a patch to make FreeTrain build against Mono! It still doesn't run, but things are a lot easier already and a Mono/SDL version should run on Linux and MacOSX, which will breathe new life into the project and it's community. Looks like 2008 could be a good year for FreeTrain. :-)



The FreeTrain project is looking for able C# developers (there are plenty and not-so-many C# games) to make it rock on Mono/SDL so don't be shy if you are a C# guy. ;-)



I reported yesterday that Bloodmasters was going to be released under an open source license - well developer Pascal vd Heiden was not just true to his word but very fast to act, and it can now be found in SVN on the Sourceforge project. The game is licensed under the GPL. It's 400mb though, not for the feint hearted. Note to self: this game needs a review.



I also mentioned yesterday we have a great new theme for the FreeGameDev forums (aka Free Gamer forums). I forgot to mention that it's not yet the default skin. You need to login (registration required) and switch to 'qubodup2' to see it. Edit: Due to an admin issue the new theme is currently not working. D'oh! Third time lucky tomorrow, eh?

Free this free that O_o

Linux users can now get their hands on the latest version of FreeOrion, the turn-based space stategy project inspired by Master of Orion games, without having to compile it themselves. See this thread for details. It worked well for me, although the game is not easy to figure out and is incomplete - I couldn't work out how to do too much. However for fans of the genre the project is definitely worth following and I'm sure the FO guys would be glad of any extra help.



There's murmours over at the FreeTrain project - tangible progress on an SDL port is evident. One of the developers posted a screenshot with a basic UI much closer to the original A-Train games. Moving to SDL is the major hurdle for making FreeTrain run on Linux - currently it uses .NET and DirectX so can only be run on Windows. Forunately the project is moving towards Mono and SDL. :-)



Er, what else is happening? Not too much...



There's an opinion article on Linux Lookup discussing the problems with Linux/FOSS game development. On the face of things, the author seems to be spot on, but if you think about it properly I think he has completely missed the real problem with FOSS game development. It's not about lack of talent, artistic or otherwise. Or lack of good environments, or lack of anything for that matter. The single biggest problem with FOSS game development is the lack of consolidation. Duplicated effort, too many projects chasing similar goals, too many people solving already-solved problems. If we could harness just 25% of the wasted effort in FOSS game development we could produce some very high quality games. That has to be the community goal, to help eachother to help eachother because whilst competition is healthy, teamwork is powerful.

Third FreeTrain SE Release

There's another binary version of FreeTrain available, with additional translations, plugings, and fixing a serious bug in the previous release. It still is Windows only although the next step for the project is to make it run on SDL/Mono instead of DirectX/.NET therefore making it cross-platform.



Simutrans development continues, 0.99.12 now available. I wish they'd open source the game. The original reason not to open source it (by original developer Hajo) was to prevent loss of control of the game (which is a daft reason IMHO - if game development is going well, there will be no fork apart from to take the game in a completely different direction). Lately, since Hajo stopped working on Simutrans and gave the choice to lead developer prissi and other contributors, they declined to open source it because they see no additional benefits from changing the current development model. You can't argue with that, as long as they don't stop working on it, but when they do I guess it will be a case of 3rd time lucky asking for the game to be made available as Free Software.



Onto other topics and I now have the code to RG Pro Hockey (Linux Game Toom link), thanks to a comment on FG. I should upload it as a new Sourceforge project.



Also on the Tome I saw Pix Bros. A cross between Bubble Bobble, Tumple Pop, and Snow Bros. Almost as interesting as this guy mastering the Mario music on the piano. (Can you spell 'obsession'?) However the Pix Bros game and website seem to be purely in Spanish (I think) which put me off trying it.



Check out this glowing comment on Scourge:



With the new .18 update, there was some improvements made to the GUI, I must admit I tried to play it before, but could not get familiar with this game. I like it very much now. Reminds me a bit of Diablo, with the items and magic system, and on the other side of Jagged Alliance with its round based strategy. Five points for it.

A game everyone should give a try if he likes JA-2 or Diablo. Gives you sure some days/weeks of play...


Finally, slightly off topic but related to FLOSS gaming - pictures of a Dell coming with Ubuntu preinstalled, something that will boost the open source gaming scene that is predominantly based on Linux. The open source desktop reality moves ever closer!

The Post With No Name

The other day I came across Battleship 88. Assuming it was freeware, being Windows only, I didn't mention it but did download it. Given the lack of a source code download on the website, I was a bit surprised at being forced to agree to the GPL before installing it. Despite what the word Battleship imbues - some form of strategy - the game is much more arcade in it's nature. You steer your battleship around blowing the <expletive> out of anything that gets near you. The game is complete - the graphics and sound are polished and it even contains an introduction to the gameplay (which is topical).



Anyway, those who followed the link might have noticed it's to an organisation called www.gamecreation.org and they have completed a few games. I wonder if they all are available under the GPL and, if so, where the sources are?



One game they list, which I've been looking for since forgetting it's name, is Shotgun Debugger. It's a top down shoot 'em up, cross platform, the sources definitely are available, and the gameplay looks crisp and fun.



The Gunbound inspired game that is being "brainstormed at the moment now has a website and a name - i-team.



FreeTrain


And an interesting little debate cropped up on the tt-forums when somebody labelled FreeTrain's graphics as "awful". Some people can be very judgemental without ever actually investigating things. The reality is that FreeTrain's graphics are good but a different style to (Open)TTD's, and as such appeal to a different audience. I personally prefer the really varied cityscapes that you can generate in FreeTrain vs the somewhat repetitive towns that litter an OpenTTD landscape.



Other than all that I have not yet gotten around to working on the previously talked about award categories, but I will try and work on that for tomorrow's blog entry.



The Free Gamer forums really should be more stable now after the freeforums.org guys eventually resolved all the problems afflicting their service. Pffft, free services, eh? ;-)

Legendary

Overgod


Overgod, an abstract shooter using Allegro, is a fast paced top down shooter. It's fun although pretty tough, and has a nice retro feel but with good modern graphics. It's one of those games you can pick up and play for 5 or 10 minutes, let off some steam, then be back to whatever it was you were doing without having lost too much time. It's available for Linux, Windows, and Macs. :-)



Cube Legends (formely known as LOZ:Cube) is a Cube mod, inspired by the Legend of Zela series of games. Since Cube is getting a bit old in the tooth and has been superceeded by Sauerbraten, somebody has stepped up to work on Cube Legends 2007 which will bring this popular Cube mod up-to-date to run on Sauerbraten.



FreeTrain has gained another developer, and progress on fixing up the codebase continues. Even better, there is an additional plugin set which contains something like 200+ plugins for FreeTrain, and in the coming weeks it is being translated as well. There's stuff like a rollercoaster plugin in there, so it should be really cool. Internationalization is the next task to be tackled, then after that it will be replacing DirectX with SDL so that the game can be ported to Linux and other platforms. :-)



Last one for today, StarShip Troopers: Last Defense development is going well. They posted a gameplay video which looks promising, and expect to have a playable release in the next week or so. However despite the obvious progress being made with the game, there is obviously a fair amount of work to do before it captures the veracity of the battles in the movie, so don't be too expectant. I hope they offer a Linux version of this Glest conversion but could find no information one way or the other.

Release Early, Release Often

Wormux<



I had a go at Wormux last night. It's a Worms clone, closest to Worms II. I'm impressed, this is a well done game although it lacks is AI. Once it has AI, it will be one of those awesome games that everybody should have (like Frozen Bubble).



There was a game looking for testers... I forgot what it was though. :-(



Another game that needs a bit of help testing new developments is Battle for Antargis. Development seemed to have stopped earlier in the year but fortunately it has restarted. A bit of testing and ironing out of any major issues and they'll make another release, so go help out if you have time.



Battle for Antargis



Battle for Antargis is one of the more original FLOSS games (inspired by Powermonger which older readers might remember), so it would be nice to see it progress further.



Now that FreeTrain in English development has begun, I might make another project to resurrect another FLOSS game. At the moment I'm thinking either Emilia Pinball or Eat the Whistle. Both are playable games, the former lacks good pinball tables and the latter needs a bit of debugging to run more reliably plus it's graphics are a little too retro. Any preferences? Please comment - feel free to suggest other games that you think need attention too.



I think I finally talked the Vega Strike people into making another release after years without an update. The development has always been active but just lacks focus. The new release should be an awesome game although may be a little rough around the edges (read: have a few bugs). In the mean time, people continue to produce jaw-dropping media for the game.



Not quite FLOSS, but the rather cool freeware transport sim Simutrans is close to another stable release. It's development has been impressively steady and the latest version is much improved over the current stable version.

In more personal news, I started hacking together a Football Management game, entitled Soccer Boss (in homage to the ancient Spectrum game Soccer Boss). At the moment it's just a UI sandbox. When it's useful, I'll comment some more.



Music tip:

68 Beats - Replay The Night (John Dalhback mix)

Go With The Flow

Firstly a quick update on FreeTrain. The main game has now been translated, so should compile and run on Windows. At the moment, though, there are a few things to be addressed before it can be officially released and also it probably needs porting to SDL to run on Linux as - although Mono is implementing WinForms - it makes a few DirectX calls. That and I'm too lame (in combination with VS2005) to even make it compile on Windows.



FlowFlowMania, a Pipe Mania clone, showed up on Freshmeat today. Sadly there's only 2 playable levels and graphics for a resolution of 320x240 but it's early days yet so hopefully development will continue. I loved Pipe Mania when it came out on my ZX48+.



Since I was commenting on FLOSS platform games (or lack of) the other day, "Steve" brought to my attention his game - Danger Man. I gotta say, although it's early days for this game (don't expect much), it was a fun to play for a few minutes. It's only v0.1 and there's no real animation but the essential gameplay elements are there. Danger Man reminded me a bit of Abuse [SDL] (Freshmeat link due to homepage not working) with the mouse/keyboard combination, although it has a long way to go before it reaches a similar level of polish.



SuperTux


Continuing the platformer theme, I played SuperTux 0.3.0 for the first time yesterday. It felt sluggish and generally not-as-fun (on my 1Ghz laptop) compared to SuperTux 0.2.0. Maybe I'm just getting old or something? It is labelled a "preview" release so I also had a look at their progress towards a full Milestone 2 release (v0.4.0 I presume) and noted a complaint about a penguin that can't swim. Does anybody else see an opportunity for a Mario meets Ecco the Dolphin clone? Now that would be something special. :-)



Of course to do that well, you might want 3D characters instead of 2D sprites. Perhaps an adaption of the Windstille engine? I'm an idea-a-minute at the moment!



I love Fish Fillets. If you haven't played it, go to that link IMMEDIATELY. I like it that much, that I'm going to mention it's commercial follow up - Fish Fillets II. The graphics are, as usual, much improved. Anyway, I mention it only to see if people can bug Altar Games to either make a Linux port or perhaps GPL the engine so people can do it themselves aka Fish Fillets NG.



There's a rumour that UFO:AI 2.1 will get released before the end of the month. They got bored backporting changes from SVN trunk to the 2.0 branch so skipped an official 2.0 release altogether (after 6 RCs). I've no complaints with that - at the end of the day open source developers have limitted time. If something is actually detracting from development then sometimes it is better to forget about it. At the end of the day players want the latest, greatest stuff so generally will prefer a quick 2.1 release to a 2.0 release that delays v2.1 of the game. Besides, the developers can just argue that 2.0 was just a preview of 2.1 anyway! ;-)



Music tip:

Conamore - I've Got This Feeling (Ben Macklin Mix)

Egoboo vs FreeTrain vs VDrift

Egoboo 2.3.6 is released! This is a major development in what was a dead game. Egoboo used to be a darling of open source gaming, so I'm hopeful it will rise like a phoenix and restore it's reputation.



Somebody has joined the FreeTrain localization effort! Daniel Markstedt, who also contributes to FreeCiv under the handles dmarks/hima, has started translating the game into English and posting patches to the mailing list (soon to be in SVN).



The VDrift team are gearing up for a release. I downloaded the latest test autopackage and, I must say, I was impressed. Aside from a clunky menu, this felt like playing a commercial racing game. Nice graphics, nice car handling, nice tracks. It took me a while to work out how to get started [you need to press 'w' to shift up a gear to start a race, even with autoshift enabled] but it was a lot of fun after that. :-)



I believe this will be a landmark release for VDrift that will see it rise to the challenge of being a viable alternative to commercial racing titles by attracting a lot of users and subsequently contributors. Ok, ok, the crystal ball is going back under the table.



Penumbra

One game I'd forgotten about, although I could have sworn blind I mentioned it on Free Gamer, is freeware horror FPS Penumbra. Currently only a tech demo (circa 2006) is available but it looks quite cool and innovative. Although I was more interested in the Frictional Games blog than the game itself - they talk about quite a few interesting game development problems such as simple fog being obstructed by shaders.



Speaking of game development stuff... devmaster.net is a hub of activity where developers can bump heads together in an attempt to, er, develop. They mention lots of game engine developments and stuff like that, some Free, some free, and some probably not free. Still it's all interesting if you are into that kind of thing.



Music tip:

Bliss N Script - Honey Child (Beatmasters mix)

Slow Weekend?

Well not much really to talk about. I get back online after the weekend to see nothing newsworthy so today I will just talk about a few FOSS things related to moi.



Although first, budding FOSS artists, check out this rather awesome animal print patterns pack that should boost your creative texturing efforts! It's CC share-a-like attribution licensed so basically no restrictions as long as you credit the creator. They are photoshop patterns :( but I'm sure there's a way to get them into el Gimp.



I imported FreeTrain CVS (from sourceforge.jp) into SVN (on sourceforge.net) and set up a basic website:

http://freetrain.sourceforge.net/



The next step is to get the thing compiling and have a dig around to see how deeply rooted all this Japanese stuff is, and to find somebody who actually knows Japanese. The game is written in C# and uses WinForms. However Mono recently got improved WinForms support so hopefully this will make FreeTrain run on Linux. :-) However that's the latest version of Mono and the Ubuntu Edgy version is the previous one... installing these things on Linux is a hassle and a half if something is not "officially" in a distro and probably why Linux adoption is as poor as it is. I guess I'll just have to take a gulp and get a little feisty.



If you fancy whipping together a few tracks into a compilation, I suggest you check out Mixxx. It's a great FOSS DJ application and cross platform.



That brings me to today's music tip, which is unbelievably good. I actually forgot where I was when listening to this the first time on my headphones and drifted into some kind of dream world:
Robbie Rivera - Floating Away (Deep Dish Dubfires Casaplex)



Is anybody checking out this music? Opinions are always welcome (as are suggestions).



Anyway, on a final note this is the 86th post to the Free Gamer blog. That's quite a lot - how time flies. Anyway I promise to completely overhaul this website before post #100 and, if I fail, I expect vitriol and abuse from disgruntled readers. ;-)



Seriously though, I need to move the list into a sortable table on it's own page because I just got fed up updating the nasty mess you see on the right. There's a bunch of games missing from it too. On top of that this theme sucks and there's no logo and generally too much crap on any 1 page. Anyway, enough that's ranting for now...

Another Populus Remake

cspop



I wanted to mention it yesterday but held off... check out this post in the happy penguin forums effectively announcing a 3D RTS inspired by populus! Currently there is only an SVN repo and no official website but it looks like it's full of potential. I used to have high hopes for FreePop, a 2D populus clone, but sadly development fizzled out. This game - working title "cspop" - looks like it's actually further along in development than FreePop and is a much more exciting project. Whilst it looks a bit sparse, the author states (with grammar corrections):



Note I have been concentrating more on the logic to start with, so the look is still a bit cheesy, but that will be looked on soon also. Logic is close to finished though.


Random thought: I wish somebody would revive Emilia Pinball. I did suggest it as a GotM candidate at one point, but it didn't happen. Maybe when I've sorted out the FreeTrain stuff (*eyes look wearily up*) I'll focus on that.



FreeTrain



Speaking of FreeTrain, I registered a SF project. I just need to import SVN then make it build in MonoDevelop or VS2005. I'm waiting on some Japanese speaking help though since my Japanese extends to, "Konichiwa." Er, konichiwa!



There's another update to the Ghouls and Ghosts Remake! I like that game, although I wish the author would incorporate Scale2x and make it not so tiny. All that squinting hurts my eyes. :'(



So, todays music tip... Why have I decided to start giving music tips?

1. I love electro, dirty electro music and it's often not well known

2. Open source games often don't have sound so, well, durrr

3. Something else for me to ramble about, with a tenuous FOSS game link



Onto the tip:

Mark Romboy - The Club (Early)

Campaign - FreeTrain Localization

[UPDATE 2009] FreeTrain was translated quite sometime ago, thanks to people who saw this campaign and helped out! It still only runs on Windows but there is hope of a port to Linux - contact the team via the mailing list if you think you can help. There is a project, website, forum. [/UPDATE 2009]






FreeTrain is a clone of A-Train. I can't find much information right now (please comment if you know where to look) but it's a long-running series developed by ArtDink and is primarily marketed to the Japanese. I remember playing A-Train 3 about 10-12 years ago and quite liking it.



The problem with FreeTrain is that it's only availabe in Japanese. The game needs localizing and translating. I have spoken to the author before and he's open to contributors. From the website:



I wanted to do a proper localization of FreeTrain to English at some point, but the game just doesn't have enough interest outside Japan to justify the effort to myself.


The lack of interest probably stems from the fact all the game material is in Japanese!



There is a mailing list linked on the game page. However, if you are really serious, I suggest contacting the author Kohsuke Kawaguchi directly - email also on the FreeTrain website.



So the first Free Gamer campaign is to get FreeTrain properly localized and translated into English. I don't even know if it runs on Linux. Not the most organised of campaigns but hopefully somebody will check it out anyway!



Update: Ok, I can confirm this is currently a Windows-only game. So the campaign is extended to porting it to Linux as well.