Showing posts with label palomino. Show all posts
Showing posts with label palomino. Show all posts

Turn up the juice!



Go Ollie


An open source platformer I missed yesterday is Go Ollie. It's easy to overlook, I mean, worms are not exactly a glamorous topic. Whilst I'm not sure about the license (somebody care to check? I'm busy!) the game itself is polished and fun. The controls are different to your typical platformer, where instead of moving and jumping your character directly, you select where he moves to with the mouse. Places that can be reached are highlighted, so it's about picking the right path and having the reflexes to do it quickly enough, which can be tricky on scrolling levels.



It seems to be a gift to the Linux community from game makers Tweeler. The graphics and presentation look professional. It's a great game for kids as well as a fun time waster for adults.



<update> Actually Go Ollie is by Charlie Dog Games, but Tweeler acts as a download host for the Mac/Linux version. Also, it is definitely open source - code is GPLv3 and artwork CC-by-sa with exceptions for logos. </update>


VDrift


There's a new release of VDrift, the open source drift racing game. Version 2009-06-15 is a significant release for the project which sees it re-emerge from a massive refactor as a better game than before the refactoring began. Here's a list of the major changes since the last release, which was after the refactored code stabilized:



  • cars collide with each other in Single Race mode now

  • AI is capable of much faster driving now, so added a difficulty slider

  • off-road tire spin sound support (thanks to slowdan!)

  • support for H-gate shifters

  • improved performance

  • lots of huge bugs fixed, especially car physics bugs



TORCS


In other racing game news, the TORCS Endurance World Championship 2009 was recently held. The full report found on a participants blog. From what I can gather, it's a long distance race (500km) where people enter their own robot drivers to see how they fare.



Base Command is a fully finished OGRE mini-game. It's a straightforward 3D protect-your-base game, where you shoot down incoming planes. What is interesting is the author has provided an analysis of the game code which would help people who are learning how to program.




Scourge map


My favourite Free software game Scourge enjoys continued progress. There's now an artistic map of the large island that is the game world. There's more information to be found in the 28th "Scourge Weekly" that tracks major developers on an almost-weekly basis. They are still looking for contributors.



There's also more juicy updates on PARPG progress. That project is looking very promising and they are working their way towards their first demo release. Given the coordination and generally high activity of that project, I'm optimistic there'll be something solidly playable before the end of the year. Our own Q put together a video showing where they are currently up to:





Other interesting updates are:



  • Lips of Suna's second release, version 0.0.2, which introduces destructible voxel terrain. Lips of Suna aims to be an innovative 3D online dungeon crawl.

  • The first beta of Leges Motus, a kind of gravityless 2D multiplayer shoot-em-up.

  • A new Palomino release, a lovely looking 3D flight simulator - see this Free Gamer article for more flight sims.


There's probably more... feel free to add updates in the comments below!

650 Days Later

No, it's not another diabolical sequel... it's the number of days since the last major Freeciv release until yesterday when Freeciv 2.1 went gold.



People round on Freeciv for being unoriginal, but for me it fixes most of the problems with one of the greatest game franchises ever and is, well, Free Software. So for me Freeciv is everything that's great about Free gaming too! :-)



Hi-res graphics (well, relative to Civ2/Freeciv2.0) and a new SDL interface that got last minute save/load support *cheer*, better AI, and a lot of gameplay balancing - just some of the many features that went into this release. It's been worth waiting for and my brother has promised me a game once we acheive some work milestones! Multiplayer Civ is a lot of fun and very involving (who needs FPS games?) but importantly the Freeciv team place high value on the single player edition so it caters to the casual gamer as well as the intense one.



I came across another open source 3D flight simulator (some one commented on the open source flight combat article) - Palomino is an open-source flight simulator and 3D engine for Linux, FreeBSD, and Mac. No idea if it is new or what not, but the screenshots are intriguing albeit a bit simple.



I had some more stuff to post...



Ah, that's it, preliminary Linux port of Egoboo has been posted and it's got a subversion repository so development should be more organised [read: faster?] from now on. I've enjoyed seeing developer Zefz pushing Egoboo forward despite SoulFu attracting all the attention and Egoboo has seen a lot of new features recently and is subsequently a much richer game than SoulFu yet obviously has the style similarity. I would love to see some of the graphical Panache of SoulFu merged into the more evolved Egoboo world but until the SoulFu license situation is cleaned up I guess that is out of the question!



I should post screenshots for Freeciv 2.1 and Egoboo, but there are none on the websites and the FG hounds are hounding me into a midnight walk. So, er, annoying dogs win vs readership. You guys just don't whine enough!

Open Source Flight Combat


Flying Guns

Thunder & Lightening

glHorizon

glHorizon 3D cockpit

Combat Simulator Project

Decopter


Hey, I'm up early - or in bed late. Anyway, I came across a few open source flight combat simulators last night and thought I'd comment on them. I thought the OS flight combat sim scene was barren, but that is definitely not the case.



The main protagonist in this FLOSS game genre is GL-117. It's been stable and polished for quite some time now. There is vaunted development on a v2 of the game, but nothing tangible to speak of. It is more an arcade game than a simulation but packs of fun nonetheless!



RedShift is inspired by GL-117, so will be another arcade flight combat game. It's early days and in the progress of a rewrite from C to C++ but the author is optimistic that he'll be able to release an update in a month or so.



Flying Guns is a WWI flight combat simulation game where you can engage as many as 100 AI planes at a time. It's intrigingly written in Java and does look very, very cool & fun... but the webstart prototype version didn't work for me. :-(



If you want something a little more futuristic then you'll be wanted to take a look at Thunder & Lightening. Development is very active lately. It takes inspiration from 80s classics like Carrier Command and Midwinter giving it an interesting single player edge, but there's still much work to do.



Another Carrier Command inspired title is Carrier 2. The graphics looks very nice but the gameplay still needs working on, so it's at a similar stage of development to Thunder & Lightening. Still both projects have been in development for years so I am optimistic they will eventually turn into excellent FLOSS games.



Back to more contemporary planes, with glHorizon which is a freeware Windows only game. Focused on the F22, some of the visuals are spectacular. No "news" for over a year on this one but I have a gut feeling there'll be updates. The full 3D cockpit looks gorgeous. I hope the author releases the game under an open source license and then it can be embraced by the FLOSS game community. :-)



Then we come to the Combat Simulator Project. This really does look gorgeous. It has been in steady development for over 5 years and aims to provide cross-platform, high-fidelity, large-scale combat scenarios. It is probably the most ambitious of all the open source combat simulation games. The game is still at the demo stage but they are well on their way to acheiving their goals. Hopefully a new version (0.6 was released in April 2006 and is Windows-only) will be out soon. Like glHorizon, it sports 3D cockpits which look pretty cool.



FlightGear will most likely never support combat but is the leading open source flight simulator game so always worth a mention - I mean, you can fly combat planes even if you can't fight with them.



<update> Palomino is another less-combat oriented flight simulator, but looks great none-the-less. Given they showcase fighter jets, I'm hopeful combat will eventually get added to Palomino. <update/>



There are a few older titles that are no longer developed but once showed promise. Vertigo looks like some of the flight sims I used to play in the early 90s - nostalgic. ACM is another retro freeware flight combat game. The windows version is no longer available - I don't know why but that makes me smile. BFRIS is abandonware and I can only find the Windows version to download, but it has an interesting claim to fame:



First game to ship with Windows 95/98/NT *and* Linux binaries on the same CD out of the box. (from Moby Games)


The helicopter combat simulation scene is less healthy. There's Eagles that looks surprisingly good considering it's 10 years old - it looks like it uses a voxel based renderer, something I've not seen in a long time. Decopter also looks really promising but no updates since 2003 give little reason to hope. So it looks like you are stuck with the rather non-combat related Search & Rescue which is a bit more of a playable game than the other two but, as I say, not at all combat oriented.



If you are after a flight combat fix, look no further than GL-117. However there is plenty more to look forward to, so keep an eye on the scene, especially Thunder & Lightening and the Combat Simulator Project.