Showing posts with label secretmaryo. Show all posts
Showing posts with label secretmaryo. Show all posts

SMC & internal affairs

SMC 1.5: New particle effects and enemies

You can now download version 1.5 of Secret Maryo Chronicles (smc). Lots of improvements found their way in:


New World, many new sprites, replaced enemies, particle emitter, ambient sound, many fixes and more!

The project is moving the game's visual style further away from it's Mario inspiration - I applaud to that. There still is a bunch of tasks for audio and 2D graphics artists though.


A bit of a while ago, the platform game scored first place on yet another genuine top open source games list™.


Okay. The update on smc was actually just a cover up. You and I, dear reader, we have to talk. Text browser folks and RSS users can leave now.


This is what Free Gamer will look like... maybe

This blog will get a new look soon. If you care about the style of the text you read here, please take a look at the current work in progress and comment on it. Let me help you help me help you (help me?)

Screenshots are for wimps

Glest 3.1.2 has been released (changelog, linux). Fixes, minor improvements, good to see some sustained activity for the project and hopefully it keeps on going like this.



SuperTuxKart 0.4 is being packaged as we speak. Eventually (although not yet as of time of writing) they'll be up on Sourceforge. It goes from being quite a naff game (STK 0.3 was basically TuxKart with better graphics, and TuxKart has some serious gameplay flaws) to being really quite a good game. Now it is a bit of polish and some better tracks away from being a great game. I suggest you try it out, the improvement is massive, and if 0.5 brings the same level of improvements as this release, then STK 0.5 will be a very good game indeed.



There's a bit of competition around the corner though. Platinum Arts Sandbox 2.1 was released. This is a sandbox game aimed at kids and this version contains a kart racing mode so kids can build their tracks in the very easy Sauer environment (PAS is a Sauer derivative) and then race on them all without the game without specialist tools or knowledge.



Speaking of Sauerbraten, here's some videos showing how basic world editing works.



Word War vi (that's vi as in vi vs emacs as opposed to VI as in 4 6 (d'oh! dang roman numerals...)) is a side scrolling shooter which is, well, kinda geeky but also kinda fun. (Did you spend a few secs thinking "World War IV" too?)



Finally, the Secret Maryo Chronicles project is looking for a new name to get away from copyright trademark issues with the Mario franchise. I'm sure all good ideas are welcome.



In case you didn't guess from the title, there's no screenshots in the post. I'm too busy to do it today! Edit: Ok, thought I'd post this Word War iv vi video since it's kinda cool:



Dreaming of a Sensi Xmas


Yoda Soccer


Yoda Soccer 0.73 came out at the start of November - looks like that one slipped past most of the open source community. However it looks like 0.73 will be the last release for this Sensible Soccer clone. Whilst they have gone most of the way to recreating the classic game, the limitations of the platform used to create it (the proprietary BlitzMax) means the authors have created a new project, Open World Soccer, which will be a Sensi clone in C++. There is already an alpha release (very alpha) which shows off higher res graphics although not much more. For those people pining for a bit of Sensi nostalgia, try out Yoda Soccer which is relatively complete.



The Castle 0.8 is available for download. It's still a bit of a tech demo, but the initial level looks promising. It's nice to see somebody making progress with a single player FPS game, although there is still a long way to go with this one.




Dream Chess


Dream Chess 0.2 is pretty amazing as far as chess games go. I can't wait for them to add FICS [Free Internet Chess Server] support although that could spell doom for this blog as I'm short on time as it is! ;-)



I tried out Secret Maryo Chronicles the other day, checking it out as a potential game for my son. I couldn't believe how good it has become. Just 6 months ago gameplay was dodgy, sprites and sounds were ripped. It was a mess. Now, it makes Super Tux look like ordinary Tux. It takes a classic and gives it high res graphics and a cute facelift and everything just seems to be better done than Super Tux. At least SMC doesn't pretend to not be a Mario clone and just indulges in it's heritage. I hope the Super Tux developers see it and use it as a cue to make Super Tux not so Super Mario.

Extreme Tux Racer


Extreme Tux Racer


The team over at Extreme Tux Racer - the latest fork to take on the Tux Racer continuation mantle - have made their inaugral release. It's still a bedding-in period with no real major updates other than a new campaign (cup?) but hopefully it will signal the start of a new lease of life for development of a popular open source franchise.



FreeLords, the project cloning Warlords, have made their first release since changing to Java as their programming language of choice. No more dependencies (except Java, of course), automatic portability, and the promise of network play, all bode well for the future but this snapshot release isn't playable yet. However it seems their time machine works well since these announcements are from 2008 - if they have a time machine then this game is sure to succeed.



LordsAWar, a fork of discontinued FreeLords C++ codebase, has hit version 0.0.3. Whilst that sounds very small I think it's not really a reflection on the completeness (implying 3%) as the C++ FreeLords was in development for years and I think this project is just trying to gain some early momentum.



The Secret Maryo project is keeping up it's good progress with another release. Version 1.1 sees the game make more steps to being a platform game worthy of the Mario moniker that it emulates.



The OpenTyrian project came up on the freegamedev.net forums. Tyrian is an old DOS game, a vertical scrolling shooter. Those games used to be so much fun - most games did in those days. Anyway, before I digress, this is just a port of the game to C/SDL. You need the original game to play it :-( but, since it's available on most abandonware sites, that shouldn't be hard to find.



Also I note Free Gamer made its debut on Slashdot, more about that tomorrow. No, it's not so significant that it gets its own post, it just caused me to think about something I wanted to express i.e. when the first iteration of this paragraph was longer than the rest of the post put together, it became obvious it needed its own space. ;-)

Sitting on my Toadstool

I came across an interesting Ubuntu forum thread the other day - where I posted this on May 26th 2006:



This thread has inspired me to do something:
http://freegamer.blogspot.com/


Fascinating. It's come a long way since then! :-)



The big news of today is probably the Secret Maryo Chronicles 1.0 release. It's an intriguing project and is gaining some very nice vector-based graphics. I'm still not convinced they have replaced all the ripped graphics and sounds that were in the previous version (0.99.7) nor addressed the gameplay defficiencies I felt were present - the feel of the game wasn't quite right - there is no acceleration, you are either running or not running, making it hard to control the character. It is still an ongoing project and importantly it's a playable game with a fair amount of levels and decent graphics so is worth checking out. It's definitely close to being an open source game that makes people go, "Oooh, nice!" ;-)



Finity Flight II is an open source overhead 2D shooter which several episodes to play and is available for both Linux and Windows. I gave it a shot - it had nice graphics but the gameplay was mystifying to me. I struggled to shoot or be shot unless I was stationary. All artwork and code is available under GPL. It's intriguing and the author has obviously put a lot of effort into it, and has a few other games available.



AlphaShooter is a sci-fi first person shooter. Whilst it may never become a fully fledged game in it's own right, the author has put it online and continues to work on it it the hope that it will be useful as an example on how to get started in computer graphics and games development.



Back to the shadows to plot the expansion of my Free Gamer empire... ;-)

My Favourite Day Of The Year

Well, not really, I never enjoy reading rubbish people try to make up to be funny. Honestly, if I want a laugh, I'll go to a comedy store. Anyhow...



World of Padman. 3D, Toy Story esque setting and freeware. It's a deathmatch game but comes with bots, it runs on Linux and Windows, looks fantastic, and even has a promo trailer. Released today, surely this is not an April Fool's as it is too elaborate. Or maybe it is just a promotion for a commercial game, released as freeware for today only? Who knows. This is why I don't like April 1st. Anyway, download it and see. It's not open source though.



I've been whining about a lack of good platform games, but I found a few on GetDeb.



The Goonies



I came across The Goonies just after posting on Friday. It's a remake of a classic NES game, but with better graphics and sound. It's quite tricky to play but a good time waster.



Then I tried to play Magicor which looks fun, but it crashed on my Feisty Fawn setup. There's a tip for getting it to run in the comments on GetDeb but I only just saw that now.



Looking at the list though, there's quite a few platform games. There's Nikwi, which I've mentioned before. There's Secret Maryo which is enjoying sustained development and increasingly nice graphics. Of course we have SuperTux, and there's Fuzzy Adventure which was looking promising although development seems to have stagnated. Still, my point is there's options.



Since it's a Sunday and I'm feeling lazy, I'm just going to give a general non-electro music tip. (I'm too partied out to listen to electro right now.)



So... music tip: Goldfrapp



Lastly a few people have commented to me directly that the games list is a bit broken. I know it is. I'm slowly fixing it and restoring it to it's former glory, but even better. Only I can't do it offline because I'm not that clued up on how Blogger works, so I have to fiddle with it live.



All I'll say is that I have grand plans [or delusions of grandure] for turning this into an award winning blog. So I either just made a glamourous prediction or made myself look foolish. Who cares? ;-)

Marching Onwards

Bygfoot Football Manager development has been resumed. *Cheers!* The latest unstable release is 2.1.1 and contains updates to the UI, the addition of a "luck" factor to make long term success more challenging, and new country definitions.



Bygfoot is a good game. I played version 2.0 a fair bit because I've always been partial to football management games. However, the UI is atrocious. It's clumsy, it does things you don't expect, it forces you to do things you should not have to. For example...



In football you tend to have a first team - that is, your 11 best players - with substitutes to cover that first team. So typically, assuming no injuries or tiredness, you always start with the same 11 players. This is by far the most common approach. However in Bygfoot when you make a substitution in a game, the "team change" is carried over past the game. This forces you to manually undo substitutions after every game. Being a management simulation, this makes the game more tedious than it should be.



Another example; in every single football management game I have ever played, hitting the "next match" button takes you to a screen where you verify your team selection before playing. It's the last thing you do - since just before the game you know who is fit to play etc. In Bygfoot, "next match" jumps straight into the match. If you forgot to undo a substitution, or just bought a new player and forgot to adjust your team sheet, or just got a player back from injury but did not check your team sheet, (there are a 100 cases where you need to check your team sheet) then too bad because the game has already started. So, since checking your team before a match is something you almost always want to do, why does the game not facilitate this need instead of presenting a situation of potential frustration?



Once a bit of intelligent thought is put into the UI then Bygfoot will be a very fun game. Now development has restarted, I am hopeful. :-)



Also seeing a new release recently is Secret Maryo Chronicles. This Maryo-clone is improving with each release although performance on my Windows machine is still appalling for a 2D game. I will try it at home on my Linux box later.



I tried the latest beta of Freeciv today. The SDL client looks neat but was sluggish and unstable, crashing very easily after 20 or so turns each time I tried it. The GTK2 client was much more stable but not as nice looking. Anyway, I'm guessing there's a long time before the final 2.1 release so hopefully the SDL client will improve because it looks much nicer than the GTK2 client. Again there were UI issues, but it's improving with each release. :-)



I wonder if there's anything more I can moan about today? Who made this cup of tea? It tastes horrible! Oh, wait, I made it. Oops!



Actually a quick request. I want to do an isometric FreeGamer logo as part of the ongoing farcical saga that is the redesign of this site. If anybody knows of a good isometric font that I can snaffle, or a good tutorial on creating isomtetric 3D text, please speak up!

Dedication's What You Need

...if you wanna be a record breaker! Oooo ooo... </singing>

One of the great things about Free software games is that people are free to dedicate themselves to whatever makes them happy. Check out this ship, the Atlantia, created for a Vega Strike mod [not yet published].

Speaking of Vega Strike, the musings over the last couple of weeks suggest a new 0.4.x release [the current engine] later on in the year. I don't think the real juice [the 0.5 OGRE-based engine] will come until 2007, but when it does it will be good. Check out the screenshot to the right, a sample of planet shaders that VS developer klauss is working on. More images here.

That's simply beautiful.

There's a new dungeon game in town. Sadly it is a Doom 3 mod so it's not really free, but we know what happens with iD engines so there is hope! The game is Dungeon Doom and hopefully it will evolve into a stellar Free game in the future.

Another interesting mod [UT2004 this time] is Air Buccaneers. It looks innovative but again is based on a non-free engine. I wish people would create mods for free engines like Sauerbraten. Can you imagine the syndicated power of mod developers being focused on Free Software engines? If only I could control people's minds, the world would be a better place.

I tried a few games today.

Secret Maryo Chronicles is a high resolution remake of old-school Super Mario. It's fun for a bit but I don't have the patience to learn levels like I used to when I was younger. The game has no music and the way Maryo responds to controls doesn't quite feel right. Some parts of the game look great while others look distinctly amateur, but it has a lot of potential.

Ri-Li is a cross between a wooden train set and Snake. It's probably more aimed at kids, but the gameplay seems to get very hectic very quickly. Also I could swear that the train does not always go the direction you tell it to go. I tried pressing before junctions, pressing at junctions, pressing both before and at junctions, or just holding down the direction, and it felt hit-and-miss.

Then I tried Pang Zero and Don Ceferino HazaƱa. The gameplay of both games revolves around throwing up a dagger or spear to pop balloons (?) that bounce around the screen and kill you on-touch. It's like a simpler version of asteroids. Don Ceferino is the more entertaining and polished of the two, even if the gameplay is essentially the same, with a nicely presented story despite the awful spilleng mistakes.

The Don Ceferino website is all in Spanish. I hate to say it, but the language of the Net is English. If you want maximum recognition and traffic, you had better translate your musings. Otherwise obscurity and International exile loom for your project.

Like a Phoenix!

No, Free Gamer has not met a premature demise! I am merely temporarily really, really busy.



Still, there were a few notable releases in the last week. ScummVM hit version 0.9.0 which brings GUI enhancements and support for [at least] two [new] games.



Legends jumped 0.0.0.1 versions to 0.4.1.40, and you should see the changelog. I've already ranted about discussed versioning debacles issues.



Warsow bumped out another release and really seems to be picking up momentum both as a game and a community. They have started up a development blog. This is a great idea and it would be cool for every major Free game to have one; then we can have Free Game Planet!



I spotted yet another 3d engine on Freshmeat: Nelit2. Information is sparse but the screenshots show off some fancy features. It has a long way to go to compete with the heavyweights of this division like OGRE and Crystal Space.



I also saw Carworld as well. It looks like it could be a very cool driving simulator if the author got a bit more motivation (or a bit of help).



Speaking of driving games, VDrift looks to be gearing up for another release. Improved GUI, car handling, graphics, and more cars and tracks are part of what seems to be emerging as the leading Free Software driving game.



There's great news for Mario fans with updates to Mega Mario and Secret Maryo Chronicles.



Finally, a couple of updates sourced from the Game Tome - SEAR and Runescape have been updated. The former is a major component of the ambitious Worldforge project and the latter a popular Java-based MMORPG.



I hope I didn't miss much and I'm in too much of a rush to plagiarise organise screenshots. Next week normal service should be resumed, as well as the forthcoming layout update that will build on the current list. Enjoy your games in the meantime!