Showing posts with label ufo2000. Show all posts
Showing posts with label ufo2000. Show all posts

UFOs and Post-Apocalyptic Adventures

There's another monthly overview of developments for UFO:AI, the 3D turn based tactics game where you see off an alien invasion of sorts. Development is happening at an impressive pace, with a lot of new minor features and improvements to existing features. The changes affect many aspects of the project, and as such I won't summarize them here. Read it for yourself on their website. (No permanent link to the update, sorry.)



Speaking of UFO games, I do wish UFO2000 development would return. I have an affinity for the original game and I really hoped UFO2000 would emerge as a playable single-player game. It hasn't yet, and looks like it never will, which is a shame. They have a gorgeous website though.



FIFE world seems to have taken off a bit lately. FIFE is a 2D isometric game engine. It was originally created for the purposes of being a Fallout engine but evolved.



Shortly after stepping down from management duties from FIFE, project manager MvBarracuda announced PARPG - Post-Apocalyptic RPG - to the world, a game that uses FIFE to create a new, erm, post-apocalyptic RPG. I think he'd gotten a bit tired after many years working on FIFE - when you work on an engine sometimes the end result is less tangible and harder to motivate yourself for.



The announcement of PARPG seemed to galvanise the FIFE community, with new and old faces now popping up to fix and featurize FIFE after a fairly long quiet spell in development. There seems to be a lot of interest in contributing to PARPG with threads like this popping up in the forum. It seems they are looking primarily for C++/Python devs at the moment.




Unknown Horizons
OpenAnno has been renamed to Unknown Horizons, partly because the name OpenAnno sucked but mainly because Unknown Horizons is an original game and not an Anno rip off. I do like the new name.



Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.



Zero Projekt
Zero Projekt celebrated 3 years of active development and it's looking as nice as ever. There's some beautiful graphics in that game. Annoyingly for me site updates/news tend to be in German with English updates being somewhat sporadic.



With 3 promising active game projects on the go, the FIFE community future looks bright.



Like Morrowind? OpenMW 0.6 got released. Still, you need Morrowind to play it, and that's not Free, so...




DungeonHack
However, a project that is Free software and Morrowind (well, more Daggerfall) inspired is DungeonHack. There's lots of interesting development noises going on in the forums - that's one to watch for 2009. There's an imminent demo which is the culmination of a lot of refactoring and project reorganizing and new technology adoption, but the next version after that will be where things start to get interesting as several procedural generation techniques are surfacing in their subversion repository.

Scourge-erific

Time flies when you're forgetting to do things, like update this blog. Damn, I make a post, have a nap, get distracted, and 6 days later I remember I was supposed to be posting again. I have umpteen drafts of half-finished opinions; games get released and I don't know about it. I need to invent an army of workers that will mine the web and report for me.



The Free Gamer forums got a facelift thanks to Qudobup, the guy also behind the look for Free Gamer. It looks really cool and since the forum supports RSS you'll see a few forum-related things going into this site in the nearish future.



Scourge 0.19 got released! Yay! No changelog on the site? Boo. Seems like binaries will eventually be available for all major platforms and will appear on Sourceforge. Despite the lack of information about this release on the site, having monitored Scourge development for a while, I can say 0.19 contains some really cool new features - outdoor environments and more storyline - and some important improvements - much better AI for route finding. It's on the cusp of being a really good game. All it needs is some slightly better artwork.




UFO2000


UFO2000 have had a major new release. Also their website got a facelift and it's probably one of the best looking FOSS game project pages you'll see. Beautiful. Somebody (fan? developer?) commented on a previous post that the community is struggling for players. UFO was (is?) a great series but it's primarily a single player game. I don't see how the multiplayer version can be quite as fun as a big part of the game was building up your team and researching new technology as you waged the war against the alien onslaught.



If the UFO2000 team could focus on a single player version I think they would see their community grow significantly, but they've got a lot of catching up to do with UFO:AI which has focused on SP from the beginning. Still, I do have a soft spot for UFO2000, having observed steady progress for many years on the project. Seeing the gameplay video on the UFO2000 site made me yearn for a single player edition. I want a game I can tackle at my own pace, y'know, multiplayer games tend to favour those who play a lot.



Battle Tanks is another multiplayer-focused game that looks great, and version 0.6 was released the other day. I'm tempted to try it, but again that multiplayer angle just doesn't appeal to me. Even if they offered a simple single player edition where you fought bots, that'd be fine. Please, let me play with myself. I mean, er, um...



I want to say more but no more time. I'll try to be more regular, perhaps doing shorter posts if I'm in a rush rather than no posting at all.

Strategic Importance

FreeSynd 0.2 is out! It's not yet mentioned on their site but you can get it from the project download page (Windows only, but 0.1 had a Linux version so hopefully it'll follow soon). I loved the original Syndicate (although the sequel Syndicate Wars was better). What a game that was. I can hardly wait for it to download... downloaded... playing... ok! That was a blast from the past. Only the first mission is playable but it's clear they have gotten through a lot of the harder work on this project. Future versions should be quite fun to play.



However they are using the art & media from the original - I would have thought that is of questionable legality (the game is classed as abandonware) but I can't comment properly without knowing the facts and they are not so easy to come by for a game with so little official documentation online.



Speaking of classic DOS games and open source efforts to revive them, UFO2000 no longer needs data files from the original to play it - a new fan-made set of graphics is included with UFO2000 by default. UFO: Enemy Unknown is probably one of the best games for it's time. Ever.



There's some more screenshots up on the OpenFootball website (although the rest of the website is somewhat barren). It's looking very, very cool. I can hardly wait for the first release. :-)



Dark Oberon


One of the lesser-known open source real-time strategy games is Dark Oberon. Ubuntu packages have been made for it so maybe now it'll get a bit more exposure. Dark Oberon has a fairly unique approach to graphics design - the images have been created from plasticine models giving the game a very distinctive and original look and feel. However I'm not sure that there is an AI included in the latest release as the roadmap states it has been removed, and it's reinstatement is part of an ongoing reimplementation of most parts of the game.



Speaking of free RTS games, Globulation2 alpha23 was released a week or so ago. The codebase is going to undergo a rewrite before the next release so I imagine alpha23 will be the last release for some time. Rewrites can be deadly for open source projects as a game can be in limbo for the duration of the rewrite and if the rewrite is never completed then the game often stagnates. It's happened to quite a few games over the years. Still the Globulation2 development has been steady for several years so hopefully it will not meet a similar fate.



Woo, all those games have Linux support. I was beginning to get worried I was mentioning far too many Windows only titles lately. ;-)

Unidentified Flying Objects

UFO: Enemy Unknown was released by Microprose over a decade ago. For those not familiar with it and it's predecessors, or for nostalgia, here's a thorough review of one of the all time great games. It is abandonware these days and as such can be downloaded for free although you'll need DOS emulation at the least to be able to play it.



The UFO series of games has a massive fan base and has such there is a number of fan-made games.



Probably the highest profile project is UFO:AI , a 3D remake of the original UFO: Enemy Unknown. Now it's come out of the shadows of closed development, the project is thriving and it is evolving into a showcase open source game. There's still a little way to go - you're going to struggle if you are not familiar with standard UFO gameplay - and there are frustrated players but their issues are being addressed and, with great graphics and great music, once playability is polished the final 2.0 release should be one to savour.



The road to the 2.0 release has been a fairly long one, and the developers relatively quietly released version 2.0-RC4 at the end of last month. (I don't remember seeing the announcement anywhere.) Call me old fashioned but I really think they need to just say, "Hey this is version 2.0 and the next release will be 2.01 or 2.0.1 or something." RC stands for Release Candidate, not for Remarkable Changelog. Anyway, I am digressing.



There is an even more ambitious open source UFO project - Project Xenocide. Again a 3D variant of the original game, this is a long term project with a steady history of planning and, lately, steady development. They recently added SVN tracking to their forum so activity is more obvious. Currently the only aspect of the game I'm aware that works is a gorgeous GoogleMaps-esque 3D Geoscape.



Some of the renders in the image gallery for Xenocide are of a very high calibre. I'm looking forward to seeing such high quality art incorporated in an open source game and I expect this game to emerge later next year in spectacular fashion.



The final part of the open source UFO puzzle is UFO2000. This is an old school project, taking the original game and it's graphics and turning it into a multiplayer deathmatch-style tactical UFO-fest. These days there is enough art that you do not need the original game to play UFO2000. However, whilst in its day UFO looked good, it looks very dated now. Despite supporting the use of scale2x to enhance the graphics a little, UFO2000 really shows the age of the original and will probably only appeal to hardcore fans - or those with older PCs like mine.



Like all great jigsaws, we complete it to find a leftover piece, X-Force. That's because the last open source UFO offering is Windows only. X-Force is a remake of the original and it's sequel, UFO: Terror From The Deep, modernising them whilst staying true to the 2D isometric tactical gameplay.



The website is mostly in German making it hard to really learn that much about it. From the screenshots, the game looks to be at a similar stage to Project Xenocide - more of a tech demo than a playable game. There is a download though so any Windows users or WINE experimenters might want to give it a go and leave a comment.



I'll be updating this article with screenshots later - I'm too busy falling asleep right now.