Showing posts with label vdrift-ogre. Show all posts
Showing posts with label vdrift-ogre. Show all posts

Stunt Rally 1.0 plus Pioneer and LambdaRogue

I thought I'd come out of the desert back to this oasis of fun for the evening. Some emails to the freegamerblog gmail account (yes - I check it, sporadically) prompted this post. I do try to respond to everybody, even if sometimes I leave it a few weeks *cough* or months *cough* between logging in to the account.



Stunt Rally



Stunt Rally is a modification of VDrift which takes the VDrift physics engine and adapts it to the Ogre3D graphics engine. Add in a few really nifty Ogre3D-based components (terrain etc) and you have a very cool FOSS rally game! Since it was originally mentioned on the blog a few months ago, progress has continued unabated and the game has improved a lot.



In fact, the 10th public version - Stunt Rally 1.0 - just got released! 35 tracks to drive on, in 6 sceneries, and 7 cars to choose from. There is also a fully functional Track Editor to create your own tracks or modify the existing ones.





Above is a gameplay video of Stunt Rally. There's also a track editing tutorial (part 1, part 2) and more videos on the authors YouTube page.



Rigs of Rods



Another cool driving/flying/anything game is Rigs of Rods and development activity continues with the project more than ever since it became open source. Here is the 2010 RoR tech demo video:





Another cool, if less exciting Rigs of Rods video is this showcase for a hill climbing map. It does include some dodgy physics and trees, but the damage to the overturning cars is impressive and some of the views are spectacular.



I do wonder, so very publicly, if RoR suffers from being a bit too flexible. I mean, I don't see much 'game' in there. Lots of simulation, but the idea of loading crates or driving articulated lorries over hilly terrain... it just doesn't appeal to me. Racing on Stunt Rally does. Perhaps that's a challenge for the RoR team in 2011 - to present a more fun side to the game in addition to the simulating nature of it. Then again, simulating is fun for some.



...this post is turning out a bit longer than I planned. Let's be a little less ponderous.



LambdaRogue



LambdaRogue 1.6 just came out. This graphical rogue like looks fun. If you like RPGs but can't get into the ASCII nature of most rogue-likes (i.e. like me) then this is worth a download. It comes with both hi-res and lo-res tilesets.





LambdaRogue


Pioneer Space Sim



Pioneer. This is wicked. Dynamic planets. Check out these gorgeous screenshots (lifted from this thread). 'Nuff said.










Pioneer Space Sim


I'm off before I start to write an essay on the latest Free Software games...

Two weeks?

Has it really been that long since the last post here? I'd better contribute before tumble weed hits the front page.



Egoboo 2.8.0 has been released (download + changelog). The Egoboo team stress this is an unstable release, that it hasn't yet seen the kind of testing they would like it to have, but it is "biggest release Egoboo has ever had" so it is good news for the project.





Which got me thinking of the successor to Egoboo, SoulFu. Now, this project has had a rocky history. The author released it as "niceware" (some silly 'you agree to be nice to dogs' license) to prevent forks, but that just meant nobody really got involved. Amazed at the lack of help, along with some criticisms he didn't approve of, he threw his arms up and left the project in a huff.



Some years passed by.



Keen people started to get involved (screenshots!) and it seems it is moving again, albeit hampered by the loss of a domain name and forced to move to a new (crappy free-) forum.



Whether it gets fully rejuvenated and released under a real Free license remains to be seen.



At the end of June, VDrift got a major update. The changes are huge, including a rewritten physics engine that fixes many bugs, improves performance, and vastly improves simulation accuracy, new deferred rendering engine that supports normal maps, true HDR rendering, screen-space ambient occlusion, and soft particles, meshes for brake rotors, better wheel and tire meshes, bugfixes and tweaks to control input management, and new sounds.





Every now and again, somebody comes along and takes a Free game project and does something with it that makes you think "wow" and "that's why Free is cool". That applies to this guy porting VDrift to use OGRE. He wanted a stunt car racer game, he liked VDrift's design and physics but wanted to graphical options presented by OGRE, so he knocked up this rather awesome looking hybrid:





How cool is that? Anyway, find out more at the (surely tentatively named) VDrift-OGRE project.