PSX Brave Fencer Musashi

Request by hmmm. I forgot hehhehe, I made the link available via chatbox last week I think and so far there have been 17 people who became interested and today I just had the time publishing here so that more folks can enjoy.

To those who got a hold of this already can you confirm on what Custom Firmware it worked? I tested this myself and got stuck on the Intro movie I tried 2 pops 4.01 and 3.90 then stopped and never tried other where it could work so I need your help in testing whether it works for you or not.



Name: PSX Brave Fencer Musashi
Size: I dont know can someone tell me :)

Download

Field Commander

Alright folks I am back from being lost somewhere in the sense of time. It's been a freaky week for me but as I always mention I can't sleep without updating this site and Oh I am so happy that I finally decided to purchase a domain for this blog and hopefully I can manage to rebuild links and make this be known around the globe.

To give you a quick summary of this title it's similar to one of those Command and Conquer Strategy gam es. I tried it myself and it was pretty good, As a matter of fact it took a score of 8.4 from IGN dubbed impressive, Although there are stages where you may encounter lags but that appears rare so watch out and report if ever you experience it.

I have nothing else to say so I hope you enjoy this, Before I forget I am sad to tell you but I may not be able to upload on adrive anymore due to ISP issues I may still but that's TBA at the moment if you want me to continue putting files on adrive then donate but I wont oblige you to do so.... Thanks and hope you enjoy this old school gam e.

Name: Field Commander.iso
Size: 460.88 MB

Download

PSX Jade Cocoon Story of the Tamamayu

Request by dee, Dude sorry for the late post, it took me sometime to convert this because I've been busy lately. I am proud to announce that this is 100% working tested by me although this is RPG I did not play it in full because again I do not play RPG it's boring for me watching the characters move by themselves after giving commands and the dialogues makes me snooze lols. It works for me on GEN-C, GEN-D3 and M33-6 so you should have no issues playing this I tried using 4.01 pops and it worked. Sorry can't text you that this is already available because I can't find my charger. Hope you enjoy this :)



Size: 417.6MB (437893135 bytes)
Name: PSX Jade Cocoon Story of the Tamamayu EBOOT.PBP
Size: 417.61 MB

Download | MU

Ice Road Truckers

Just a mini for today and another later and a PSX, There is nothing hot for all of us today, Im just publishing a filler this is for people who cannot afford to buy huge capacity memory stick lols. (no offense) :D

I saw some snapshots of this and it looks cool to try as the title speaks it is all about driving or racing using trucks and that's most of it, I know nothing more or less if you do or you've played kindly leave what it was like via the comments and I will include what you wrote here with all your credits :)

Hey this is available on PS3 as well via PSN Store and so what if it is lols nah I just cant think of anything else to write or discuss and I need to add more words to make this page looking tidy.


Name: Ice Road Truckers.iso
Size: 34.2MB (35846144 bytes)

Download

How Nexuiz did not become proprietary or: "Silly names in Games"

Some company will use LordHavoc's DarkPlaces engine (DPE) to publish a game on some game console(s). The development team includes "a number of Nexuiz developers, and previous Quake1 community developers". Nexuiz is a (or rather "the") FOSS FPS that uses DPE.

As far as I can tell, no assets of Nexuiz will be used. On the other hand, the soundtrack playing on the console-DPE-game homepage sounds like a remix of a Nexuiz track. I will just assume that the composer agreed to this and that the same might happen to other high-quality Nexuiz content and that it will all be legal. Lee Vermeulen (Nexuiz' lead developer) is no license-n00b after all. Also, the console game will be using Nexuiz' gameplay, which I assume means "game modes", "movement/physics" and "weapon functions/balancing".

There is one problem though: this console game has the name "Nexuiz" (please call it "console Nexuiz") and its homepage is nexuiz.com.

Why did the developers have to pass the name? Heck I don't know. Perhaps they thought every Nexuix player with a console would want to buy console Nexuiz if they gave it that name. Perhaps they wanted to use the resulting confusion to make the name known. Perhaps they just couldn't come up with a good name (very common problem you know). I can very well imagine that it will only be a development name and that the release version will be called something like Nexuiz: Frag of the Unknown. or maybe there won't be any "Nexuiz" in the final version of console Nexuiz.

Here is Vermeulen's news post about console Nexuiz (did you know that every news page that has no atom/rss feed sucks?). The essence of the post is this:
  1. Nexuiz development will continue
  2. Console Nexuiz' assets will not be open source
  3. Console Nexuiz' code improvements will be open source
  4. Nexuiz' developers ("Alientrap") will receive royalties if console Nexuiz creates profit. It is not yet clear who will get what percentage but Alientrap intends to be transparent about it.
Here is the announcement by the company behind the console Nexuiz and a long discussion. (The company's name is illfonic, but that hardly matters.)
Here is a blog post that provides much more information about console Nexuiz.

No more console Nexuiz talk below this line.

I noticed a nice feature of the Nexuiz 2.5.2 release announcement:
Some of the biggest changes are:
  • New gamemode: CTS (get from A to B). With map "CyberParcour01" by sev, and a nexrun map "Piece o' cake" by FruitieX
  • Aggressor and stormkeep retextured by FruitieX
  • Tutorial map by FruitieX
  • TraK4-mit and TraK5 texturepacks by TraK
  • New HUD by FruitieX and -z-
  • New Scoreboard style by terencehill
  • Weapon accuracy statistics by Dib (ALT key by default)
  • Rocket guidance by holding down the primary fire button (seeker removed)
  • Level Of Detail on all playermodels
  • Video settings only show the allowed resolutions reported by your OS
  • (not availible in AGL)
  • Motion blur and damage blur by Samual
Did you notice it? I'm talking about the names behind each feature item. It makes new versions so much more personal. Well, a little bit. What I really would like to have as attribution/credits features is having a game mode where author name, license name and optional short description flow above each asset in a map while playing it.. I know, crazy talk.. Or something like Half-Life 2's developer's commentary?... ah, a man can dream..

Ok, back to Nexuiz. "Tutorial map"? Well! This can only be disappointing, right? :D *watches video*

Well, that wasn't too bad! Even a bit entertaining! I was expecting some text-only hour-long explanation how to press the arrow keys for movement. Yay for voice acting! Yay for expecting player to know the basics! Yay Nexuiz tutorial!

One could enhance the tutorial by making audio tracks skip, when the player has succeeded in reaching the goal described in the current audio track. Also I'm curious what kind of sarcastic comments will result from death/suicide/failure (if at all possible).

Gundam Assault Survive

Just another post new releas e of the day, It has been three days since I went online to add ne w stuff on this site and I feel lucky because there weren't any exciting gam es that came out in the market, If there was I could have missed it :D.

I tried one of these in the past but was disappointed due to difficulty controlling the robot, beside this particular release is Japanese, Please take note that this is tested to be working on GEN-C and GEN-D3 I am not sure if this will work on M33-6. Kindly test and try then report any issues and I will try my best to provide a fix, patch or even a ripkit to make it working.

Someone asked for Next Plus in the last month and not sure what's the difference check it hereif you want to have a look at it. A USA or English version is due to be release in the future but that's TBA yet so be sure to subscribe below and I will surely include that here to avoid duplicates.


Name: Gundam Assault Survive.iso
Size: 624.08 MB

Download | MU

First PARPG Techdemo

PARPG ("Post-Apocalyptic Role Playing Game") Techdemo 1 is out:
You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings.
There is a little more: container items and basic inventory functions work as well. Battle, quests, character development and interactive map objects (locks and traps?) are what is missing from allowing to implement a loaded rpg.

Another piece of news is that the project manager, barra, is leaving his position. The best place to discuss PARPG's management's future is their IRC. You can also read more about barra's stepping down in this IndieRPGs article or this PARPG announcement.

Of course the project is seeking a new manager to take over the management tasks. We shall hope for a brave and experienced sir or lady to claim that throne. (Did I mention that the decision-making process is rather democratic in PARPG?)

The developers are restless of course and are working on the plan for the next tech demo! Read this proposal of features and participate in its discussion!




Yet another piece of news: you can now listen to all game audio tracks on this page. (So far only one has been featured in gameplay videos). My current favorite is Timong's "Depths 1":