Showing posts with label 8kingdoms. Show all posts
Showing posts with label 8kingdoms. Show all posts

Non RTS strategy games

An update so quickly? Behold the Free Gamer world is coming to an end. :p



So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(



Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!



Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?


A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.


Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).


A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.



Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).





The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.



Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)





It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).



8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)


But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.


What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!

Forums Moving

The forums are moving - I'll come back to that after a few game snippets.



8 Kingdoms 1.1.0 has been released, with bug fixes and minor improvements over the previous stable release (release notes). They have yet to update their website but the new version is on the download page. 8 Kingdoms is an open source 3D TBS game with nice graphics, and can be downloaded for Linux and Windows.



Dave, the author of Battle for Wesnoth, is making a new 3D RPG game with the working name Sliver Tree. It is very early days but Dave has an unusual position in the open source game development world - he has a lot of artistic resources at his disposal. If he really pushes this game, Wesnoth contributors (of which there are many) will back it with artwork, so it is going to be an interesting one to watch. Also I like Dave's approach of keeping games simple. He resisted many calls to add lots of features to Wesnoth which may have taken away from the pure simplicity of the game.



So, back to the forum issue.



Our benevolent hosts freeforums.org have lost 3 weeks worth of data. I could stomach the copious service interruptions with this free service, but losing data is just out of order. They gave a bunch of techincal excuses but the reality is that the service they provided was a long way short of what they offered, and to lose 3 weeks of data like that just smacks of incompetence. They frequently afflicted us with downtime, each time with some excuse of how this downtime would lead to a better and more reliable service, but each time it was the same. Before you shout, "but it was free!" let me remind you they offer this free service to get a large community to whom they can offer paid services i.e. freeforums.org is a shoehorn into the hosting market for the people behind it. Ironically I was considering upgrading to a paid-for service with them to get better uptime and a few more features but do you think I want to pay to rely on them now? No, this was disgusting.



So now I'm sorting out new forums - will be done by tomorrow. Since another "feature" of freeforums.org is the inability to get your own backups or dumps, the new forums will have to be started from scratch. However with about 70 registered users and over 600 posts in only a few months despite the patchy service, I am convinced they serve a need for the free software games community so it was not a wasted effort and a good lesson for the new forums.

It's The Future, Stupid

I wasn't going to post today 'cos I'm busy, but I can't resist...



There's an update on the combat plans for space game SFZ, as well as new screenshots. Direct from the DevBlog:



After experimenting a bit we decided against making sfz combat based on fast reaction time and dogfight navigation, which quickly leads to frustrating "where is the enemy" problems. Instead weapons won't have to be aimed manually, they'll work like turrets, and if the enemy is in range you will be able to hit him without effort.



The deciding factor in combat will be stuff like weapon ranges and strengths and weaknesses of different weapons against different shield-types, homing missiles and counter-measures, maybe also a bit of energy management. This makes positioning, tactics and equipment a more interesting component.


I can't stress how much I agree with this. Think about it, it's set in the future. Auto-tracking should be a given. Surely space combat will be about decision making not faster-than-light reactions, so it's nice to see they are emphasising this and reducing the efforts required to target enemy ships.



Anyway, they still have a long way to go but it's nice to see well considered design decisions early on and, if they can get some models the quality of those frequently contributed to Vega Strike, they will have a very good game indeed if they can execute their plans.



No sooner had I posted about 8 Kingdoms yesterday, than somebody commented with a link to a Ubuntu .deb they had created, so have a go. I did, although it did not hold my attention for too long (it's late, I'm busy, etc) but it looked good from what little I saw of it. Not quite my style of game - seems much more rooted in table top war games than I like - but should definitely interest quite a few stategy fans.



Not game specific, but this online book on producing open source software is a very good resource for anybody running an open source project. Developers should check it out.



Another good resource, for open source friendly licensed music, is Jamendo.com so anybody looking for music for their game might want to check that out.

8 Kingdoms and Strategy

8 Kingdoms

Legacy of Magic


8 Kingdoms is a 3D turn based fantasy strategy game. Build empires and conquer enemy kingdoms. I came across it in the Ubuntu forums where the poster suggested the graphics were not that great. Well, the graphics look pretty good to me. In fact I quite like the plastic-like model style. It gives the game an interesting look and feel. The game is at version 1.0 so is fully playable. :-)



The map is hex based which also intrigues me. I always find hex more fascinating than boring square grids. There is only a Windows installer and a tar.gz available for download, so non-Windows players will probably have to compile it themselves.



Keeping on the strategy theme, I came across a game I'd lost the link for a while back. Legacy of Magic is a very promising looking fantasy war game. The homepage is a development blog although there has been no update since November 2006 so I'm going to email the author to see how he is getting on. It would be a shame for such a nice looking game to cease development.



Another upcoming open source strategy game seems to have lost it's way a little - the Galaxy Mage website is down [so that link won't work] but the code is always available from it's project page. The last code change was only a couple of months ago so hopefully the website will be back up soon and work resumed.



There's an interesting update on the Allacrost website regarding development. Basically they tackled the major architectural hurdles in the 0.2.0 release - the rather nice consequence of which is there will be much less time before the next release. :-D



Also the Egoboo Resurrection project released version 2.3.8 of their continuation efforts for this classic open source RPG game. It introduces new levels and bug fixes, but still is only being built for Windows although the game has strong Linux roots so surely will still be compilable should somebody take it on. I think they just don't have Linux expertise amongst the development group at the moment so head on over there if you think you can help out.



Not quite open source games, but I found this open source Java virtual PC rather fascinating and the 3 demo pages (1, 2, 3) have it running DOS (FreeDOS maybe?) loaded with several of the classic games of the DOS era such as Prince of Persia and Lemmings. Quite a nostalgic way to pass a few minutes of time for the elder gamers amongst us. Anyway, a quick reminder to help you get started:



C:
dir
cd prince
prince