Showing posts with label astromenace. Show all posts
Showing posts with label astromenace. Show all posts

Making sounds, building models, playing games

Hi there, I'm new here but let's get straight to the point.


sfxr

While browsing through the Ludum Dare contest's blog, I found a nifty little tool which generates 8-bitish sfx, without me having to know anything about sound synthesis. It's called sfxr and was made by Tomas Pettersson. License unknown. You can download it for win32 and *nix (run 'make') systems.

The other awesome thing is the first FreeGameDev.net modelling contest. The mission is to create rts industrial-style buildings under free licenses. The competition ends when February begins. Ironically, I tripped over a similar contest in a forum, where I told about the FGD contest.


Hex-a-hop

Yesterday I realized, that Charlie never mentioned (oh snap he did, under the name Hex-a-pop) the totally awesome puzzle game Hex-a-hop. It's homepage is dead, but the game survived at Debian. I also was able to retrieve a half-broken archive (linux source/build) using the Wayback machine. Try the game or at least give it to your kids!

Charlie once mentioned AstroMenace, but did he tell that Viewizard released it's source and media under the GPL v3? It works like a charm, copying some files, 'cmake .', 'make', './AstroMenace' and I see a game menu with spaceships flying in it's background on my display.


OpenAstroMenace

The game looks sharp and the gameplay is impressive for an top-down (or down-top?) arcade. I also have to mention that my subwoofer likes the explosions' sounds. My neighbours noticed it too.

I sure hope that some arcade freaks will soon take the game and improve it (Menu gui is a bit confusing, levels could contain a bit more diversity, enemies could drop temporary upgrades.) But for now: go get it!

UFO:AI 2.1

UFO:AI 2.1 was released (changelog, download) yesterday.



This is turning into an incredible game. It takes the best elements of the original UFO games and builds on them with contemporary technologies to produce what really has to be one of the leading - if not the best - open source games available. If you want to see how cool it looks, just go over to their screenshot gallery.



Importantly this version adds the foundations for a storyline. So subsequent releases will include a story to compliment the gameplay. Awesome! :-)



3D RPG game Scourge has seen quite a lot of development since it's last version. Notably, the game has been localized and translated to Italian, and the UI is being overhauled with a completely new inventory screen that is more traditional i.e. similar to games like Diablo.



With those new features and lots of bugs fixed, hopefully a new release will follow soon.



The 3D post-apocolyptic RTS Warzone 2100 Resurrection team snook out a 2.0.6 release (changelog, download, screenshots) at the weekend as well. It is mainly bug fixes, but shows that they are working away at improving the game - which these days is also another really good open source game.



Another small release for Those Funny Funguloids. It is still Windows only but, GPL and all, hopefully a Linux version will be out soon.



And I came across Memonix the other day, published by Viewizard of Astromenace fame. It is a polished game for kids that is freeware on Linux. It's really good fun for those young'uns. And me. :-)



In oher news, I'm happy because there's a whole year before we have to suffer the next April foolish idiots day. ;-)



Music tip:

RLP & Wise - On Your Side (Electro mix)

Blobtastic

Blob Wars: Blob and Conquer 0.8 just got released, including boss battles. I haven't yet played it but it looks fun and a nice departure from typical FPS styles.

I came across BallDroppings the other day. This is less a game and more a toy - although aren't games just a form of toy? Self-described as an emergence game, you draw lines off which balls bounce to create sounds. Imagine cross-breeding a bouncey ball and a music keyboard, this is probably what you would get.

Somebody else has started an open source game blog, opensourcegames.blogspot.com. Competition? :P

I got one of my less tech-savvy friends playing UFO:AI over Christmas. He only found out it wasn't a commercial game or complete when he "finished" the game and it popped up a message explaining this. So congratulations to the UFO:AI developers! It says something about the quality of a Free game if uneducated players rank it alongside commercial counterparts.

Speaking of commercial(ish) games, AstroMenace looks great. It's completely free to play on Linux (yay) but Windows users will have to pay (haha). It's a stylish space shooter - a contemporary Xenon. Does anybody remember the Bitmap Brothers? They created some awesome games. And on that tangent, I shall end.