Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Kingdom Hearts Birth By Sleep Final Mix English

I cannot believe another version of this title would come out so quickly although this is a late post I would still want to try and out place those who are on top.

I am sure many people were amazed of the latter release specially when the USA or English version came out. And just recently A Japanese version of this title came out and thanks to the people who are spending their time translating Japanese titles for the PSP community to enjoy.

I am giving you this which was converted by KEYTOTRUTH/TRUHKEY all credits to him for spending his skills and effort.

I am planning on putting this on torrent as I have it uploaded on megaupload, fileserve, depositfiles, duckload and mediafire already because I know not everyone has high speed internet and they would prefer torrent than direct links.

Name: Kingdom Hearts Birth By Sleep Final Mix.iso
Size: 1.60 GB

Percentage translated(overall): 85%
System messages: 100%
Story: 75%
Commands: 100%
Descriptions: 100%
Report: 60%
Misc: 70%
Secret Episode: 100%

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Developer Interview: Lips of Suna: What do you get when you mix Rogue with a dash of Minecraft, Steampunk, Cooperative gameplay, and a generous helping of tongue-in-cheek humour?

According to FOSS game developer and Lips of Suna project lead Ari Mustonen (aka Nekotaku, amuzen) the answer is the perfect, intelligent, witty, dungeon crawler. As luck would have it he, along with the Lips of Suna dev team and supporters, have set about the monumental task of realising this vision, reaching a major milestone yesterday with their 0.2.0 release.



For players, Lips of Suna, or LoS as it's known, is a cooperative online, persistent dungeon crawler/RPG, with deformable terrain, procedurally generated dungeons,seamless gameworld, actual player skills instead of leveling, and witty storyline giving the the player and any friends online the opportunity to do battle along side the world's five races as they descend into the depth of the dungeons of Suna to save their world. Unlike a lot of other RPGs/FPS of various flavours success will really depend on knowledge, cooperation, strategy as well as skill.












The Freegamer team caught up with Nekotaku yesterday:





FG: The obvious question, of course, is why FOSS?


Because it's fun and convenient. The FOSS game development circle is somewhat small and fragmented but that and people generally being friendly and open-minded makes it easy to get into it. You only need to play by the few simple rules and you're a respected member of the community. You can host your project for free on a number of open source development sites, you can borrow useful code from incredibly many projects, you sometimes get free coverage on some popular sites, you can get lots of new users with next to no extra effort by getting packaged by Linux distributions, and so on. All that just because you're FOSS. It's a great choice for a hobby project even if you're not into the ideology itself, I think.


FG: LoS has gone through a lot of changes and re-iterations over the years, what is your overall vision for LoS; what would you like to achieve and how has this changed from the original vision


The grand vision when we started the project was to develop a manga style cooperative multiplayer RPG that had no experience levels or other character progression mechanisms. We wanted to have fun time making a game that one can pick up at any time and play with one's pals or some random people without having to worry about being rejected due to not being in the same level with others.


I think that the core concepts still stand strong but the details were horribly blurry for the longest time. The grand vision itself is easy to set in stone but guessing how things will fit the big picture and work together in the more detailed level is challenging. Quite a few smaller ideas have been amended on paper as it has become evident that they won't work as is. There have also been several occasions when an idea already being implemented, despite sounding good on paper, turned out to be so infeasible that it required major changes or had to be ditched entirely.


FG: You have implemented a lot of rather cutting-edge technologies in the LoS engine; how has surfing the cutting edge treated you so far and what new tech would you like to see gain traction?


I'm not sure if any of it is really that bleeding edge. The graphics code is probably the closest to it, though since the graphics hardware I target is already one generation behind the capabilities of the graphics card I have, it hardly feels like that. Most of the things in other areas have been done before too by other games.


Lots of things I did were new to me, though, and I had lots of fun researching and testing them. Especially in graphics programming, the newer things tend to be very easy to use, to the point that I actually regret not going for OpenGL 3 earlier. For example, implementing hardware accelerated skeletal animations only took one day to get working. There's a number of nice features that help you speed up the graphics code while actually making it simpler.


I don't know if other projects should bother much with the fancy new technology. On the other hand, when you have modern graphics card, it would be nice to have games with pretty graphics but on the other I'd rather like to see games focus on the basic gameplay and the content rather than some engine features. However, if you're interested in the new tech, I think it's not a bad idea to dip into it a bit, learn something new in the process, and implement a couple of things that your game can use.


FG: What is your vision of the future of FOSS gaming? Where would you like to see it go, and where do you think it will actually end up?


I'd like to see FOSS games explore difficult and controversial subjects more instead of obsessing over moral and political correctness. I think one of the great things about games is that you can experience harmful and disgusting things without real harm. However, FOSS games offer nothing to people who crave for such experiences since it's all but impossible to even find a character who says "fuck" or to hear a dry mention of sex, much less to see the real deal.


I think FOSS projects generally have a great sense of professionalism and want to look very organized and serious. The ideas tend to be traditional and tame most of the time as well. Even though I'd like to see fresh and radical ideas for a change, I doubt it's ever going to be commonplace. People make the kind of games they like themselves and organize their projects to benefit their own needs. Career motivations and maintaining a neat public image of oneself are big factors so it takes a lot of courage and nerve to radically defy the status quo.


FG: LoS has a rather... unique... sense of art direction. Are there any specific inspirations design wise in that regard, and how do you think it has affected the development process?


The project was founded by two regulars of a tiny anime and manga community so the choice of art direction was pretty obvious back then. We never concerned ourselves about whether the mainstream would like the style and what they'd say if they didn't. It's just me now but I still don't let the external pressure limit the artistic freedom.


Actually, there's no external pressure to speak of. Everyone in the FOSS circle is so timid that you can go for years without anyone being able to find the words to bluntly say that nudity and panties offend or intrigue them. As long as you have thick enough skin to ignore the regular trolls, you could easily be even more blatant without any meaningful consequences.


Over time, the art direction has been affected a bit by a couple of other games, such as Oblivion and its mods. It's eye-opening to witness someone make the skimpiest armor and others not only not complaining but rather endorsing it hundreds of times and downloading tens of thousands of times. I think people with a more adult taste are a legitimate target audience for a FOSS game, and an easy one even since there's no competition at all.


FG: LoS has it's own custom written 3d and game engine, whereas there are loads of open source engines of all shapes and forms already in existance. Why did you choose to go this route, and would you do so again if you where to begin a new game project?


Learning new things as I develop is a big factor to me and graphics programming has always intrigued me. I think the biggest reason why I chose this route was the educational aspect. Researching all the new techniques and learning the ins and outs of different rendering techniques has indeed been a lot of fun. Studying and testing all the different things took quite a lot of time but the 3D engine code itself is only a bit over 9000 lines of C code currently. Writing that with the knowledge I have acquired wouldn't take very long so I think it'd depend on circumstances whether I'd write my own engine for any future project or if I'd use an existing engine.


Using an existing engine isn't always so easy either. If you have a very specific list of requirements and some of them are less common ones such as dynamically changing terrain, heavy use of paged geometry, and modifying meshes on the fly, it's hard to tell if any given engine will fit your needs and if it doesn't, how easy it'll be to add the required features. Other factors such as uncertain requirements, ease of integration, quality of documentation, complexity of the code base, and so on can also significantly impact how well the engine will work for you.


I use quite a few libraries already, though. ENet for networking, SQLite for saving and loading data, and Bullet for physics, for example. The smaller libraries are easy enough to use but Bullet is giving me a lot of trouble and I'm afraid that doing things such as collisions responses for the terrain properly would require doing something unsupported such as implementing your own collision shapes. It's quite a pain and terrain physics are quite broken as the result.


I don't think there's one right way to sort out the engine. If you think that you'll have more fun if you write the engine code yourself and you'd like to take the time to write an engine that solves the problem well, write it yourself. If you don't have interest in engine development and don't mind some rough corners getting on the way of development of the actual gameplay and content of the game, use an existing engine or glue several libraries together to make one. Whichever route you take, it'll still take several years to complete an ambitious project, I think.


FG: Terrain deformation, has become fashionable, through Minecraft's arrival (1 million units sold and all that).. We understand that LoS will feature deformable terrain, but work was done far prior to the Minecraft craze. What were your inspirations and in what areas in the game is terrain deformation used?


I think Nethack was the original source of inspiration. The idea was to support mining in a similar fashion, but in 3 dimensions, to allow players to move more freely and gather resources in interesting ways. Since then, Dwarf Fortress has done good job at utilizing the third dimensions and, judging by gameplay videos, Minecraft seems to have a lot of interesting ideas too.


I think 0.2.0 is the first time LoS has had any real success with voxel terrain. The previous iterations had serious scalability and usability issues but it's finally getting to the point that you can have a full-sized map without the game crawling to halt, and you can do something useful with it. Getting it to work has been quite an exercise of trial and error and finding compromises and it still isn't quite there yet.


FG: You and other projects such as 0ad have chosen to get playability and enjoyability in sooner rather than later. What are the advantages and do you reccomend adjusting development cycles for all FOSS projects? 


This may be an accurate statement in the grand intergalactic scope but from my point of view it took a long time until the actual playable bits started to emerge. I feel that LoS is actually the opposite since it wasn't much more than an engine technology demo until late last year, which is when I decided that the internals were good enough to be able to support the game. I think it'd be more accurate to say that LoS has simply chosen to get playable.


However, I do think that you should aim for playability as soon as possible, especially if you want to have contributors or have existing team members and you want to keep them around. If you're already working alone and don't have a lot of faith in your recruitment skills, it might be the same to get the most disruptive internal changes out of the way now when no one's around to get affected by them.


The timing can vary but you need to decide at some point that you're making a game rather than an engine, a technology demo, a portfolio or something else. Some genres are more forgiving about it than others but I think that at least content heavy game types and games with complex game mechanisms will never get done if you don't consciously start focusing on content and gameplay. RPGs are particularly nasty in that respect since with the engine alone you just have a fancy walking simulation and the interesting stuff is all content and intricate game mechanisms put together.


FG: 3 years of development is a long time, and you were involved from conception through the hard initial periods of coding without much in the way of tangibles to demonstarate and gather contributions with, through to to geting to the stage where the project is taking off. You would undoubtedly have garnered some insights on avoiding the slings and arrows of FOSS development. Any tips for FOSSers at the beggining of that journey?


This is probably the most useless tip ever but projects die when they're killed. I'd say the biggest factor determining how successful your project will be is how much and for how long you work on it. An hour or two of useful work per day with no end keeps the project healthy and eventually leads to success, whereas affairs with the opposite sex and other real world phenomena increase the chance of failure.
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Now, following from that, I think that you as the developer are the primary audience of your own game. If you design the project so that you will love to work it for years to come, it's more likely to be a success than a project that's designed to appeal to the largest possible audience but the developer isn't ecstatic about it. This is because the former will probably finish whereas the latter will likely die when the developer loses interest.


FG: Who would you like to thank?


#freegamer for wasting so much of my time with all the interesting discussions and for allowing me to waste your time with random status updates and pointless rants





The LoS development comminity is a very accesible place with no formal obligations or requirements where people can come and contribute with feedback, 2d/3d art, music, scripts or code in whatever areas of the game they feel like. So head over to their forums, and visit their wiki.

Political Space Warfare

Political Space Warfare is an ambitious, multi faceted space based strategy in-progress game. Still far from achieving it's full vision, PSW wants to offer gameplay ranging from long-term strategy gameplay as seen in browser based empire building games such as Travian all the way down to a RPG where you play as a single unit in the greater picture.

Unfortunately, its Windows only at the moment, but the team are planning to port it to Linux/other platforms as soon as possible, which will be a lot sooner if there are any of you willing to help :)

PARPG

In a quick aside, PARPG is looking for a Lead Writer/ So if any of you are in the mood for writing some Post Apocaliptic fiction, be sure to have a look

Parasite Eve The 3rd Birthday

Oh my gulay I can't believe there would be such release for the PlayStation Portable but whenever the release date be I will surely try and see if I would finish it.

Sad it will come out in JAPAN first and I have no idea when would an English version come out. I know hungry gam ers are looking after this so if you want to be the first to play this make sure you Like on the Facebook Fan Page now to be updated when it's out. Surely I am gonna be the first to have this!!!

According to my source it will be out in Japan on December 22, 2010 just before Christmas. For those who have already played the latter sequel you will surely like this as I've read some parts of the story. I would love to share it here but I decided not as I want it to be a surprise for all. Just a hint if no one knows yet the Setting is in New York City and the Year is 2012 that's all.

Right for those who are blind and who do not know how to read this site is no faker and FYi this is not out yet if you know how to read it could save time leaving a comment that this is not real!!! Again this is just a teaser and will be out on the 22nd!!!

Some Screen Captures from the Developers:









Name: Parasite Eve The 3rd Birthday.iso
Size: Unknown

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News Avalanche!

Zero-K:



Zero-K is the reboot of Spring RTS game Complete Annihilation, with aims to distance itself from the TA IP that has plagued Spring games, and just generally be better in every way :)

It comes with a revamped UI, multiple specialist commander units to play as, and a single faction instead of the traditional 2. The team is also providing a set of web services such as map and mission lists to enhance the experience, and maybe we'll even see the resurgence of Planet Wars, the awesome persistent galactic RTS that was running a while back

IrrRPG Builder



IrrRPG Builder looks like a promising 3D RPG IDE. So far, it features a terrain editor, drag and drop object placement, and scriptable using Lua.

There's a set of tutorials to get you started, and comes with enough content to play around with; the scriptable object system along with template scripts make it really beginner friendly. The built-in script validator could use a bit of work (doesn't detect undefined functions yet, which crashes the game) and adding some sort of api refference along with autocompletion would really make it a fully fledged IDE :)



Ryzom:


We've been giving Ryzom quite a bit of love recently, with their Linux native client and all, but they just announced an In-game competition for a Linux netbook and got accepted for the Google Code-In initiative. Here's hoping they have lots of success!

Warlock's Gauntlet:





Warlock's Gauntlet is a highly polished Gauntlet/Diablo/Hack'nSlash mashup. A nice interface, smooth gameplay and lots of spells make this a very nice find.(Thanks archl from the comments :) It even has co-op!


Egoboo



The Egoboo team just released their version 2.8.1 beta, it adds randomized loot, special effects and lots of bugfixes. Check it out!

FreedroidRPG


Freedroid recently had their website redesigned(aww I liked the old one :(), and also released version 0.14 which included the Summer of Code work. This added better randomized dungeons, a better interface for the level editor and replaced magical weapons with a more sci-fi addon system (the last addition was done by Nekotaku from Lips of Suna, which also had a release recently :)

Dissidia 012 Final Fantasy

Whoa!!!! I am updated again? I don't what the heck happened but this site went to hiatus just when God of War Ghost of Sparta went out that was when I am expecting to get flooded with traffic. I am suspecting it's because of the surveys from CPALEAD even my PR got lost huhuhu that's real sad. What happens if my PR sinks or worst get totally lost? Dang revenue looses as well.

Ads showing on my site will be the one's that offers the least or the one's that has low budget. I am glad that it just went back I mean my trophy pages just went back and I hope I'll get the usual earnings back.

Anyways this is supposed to be a gaming blog not drama or some SEO site so let's shift topic. I know for sure that the world is gonna go crazy with this game knowing how popular Final Fantasy is and I want to take advantage of my neighbors hopefully no one has written anything about this yet so I get on top.

FYI this is not out yet according to IGN this will be out on December 13 of this year. If a demo comes out I will surely update this page.

Name: Dissidia 012 Final Fantasy.iso
Size: 1.7 GB



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Atonement (or Goat's Monthly Post)

Julius' endless poking has sent me over the cliff of post-guilt, fortunately, lots of projects have been jumping up and down for attention of late, so I have quite a bit of content to redeem myself with.

RPGs

OSARE


OSARE showing off powers
Pfunked and recently released an update to the promising OSARE This brings "powers" to the game, the classic Hack 'n Slash abilities that encompass magic, melee and ranged special attacks. No skimping on them here either, intricate systems such as block-counter based attacks and time stopping magic spells definitely differentiate OSARE's powers from the more generic "Do x damage" spells more commonly found. The new powers do bring in a bit of a balance issue though, but such is the nature of RPGs

Dawn RPG


Dawn RPG
Dawn-RPG has also been updating steadily throughout the year; I kind of forgot about the project and should be punished appropriately :P Main recent additions are sound an music (from the illustrious OGA, more on that later), and "characteristics" that diversify its abilities system. Dawn is definitely a project to watch, they are a bit more "traditional" than OSARE in a few ways: Larger amounts of inventory slots and more numerous actions and abilities (albeit more generic in the terms I described earlier), along with quests (although that may be added to OSARE in a future release).

Lips Of Suna


Lips Of Suna
Lips Of Suna hit the 0.1.0 milestone as well, recently. 240 days since the last release means that lots has changed. So much, in fact, that nekotaku didn't even have enough time to list it all, so sorry if I cannot give a concise overview (the game doesn't run on my system because of GFX problems :\). From the screenshots though, one can see that the models have been improved significantly, albeit at the expense of a couple m2 of cloth ;) --edit-- Scratch that, after interrogating nekotaku with a comfy pillow in IRC I managed to pry this out of him "I worked a lot on the graphics engine, as can be seen from it not working :-P I also wrote a new AI, worked on combat, implemented a faction system, a quest system, a crafting system, etc.".

RTSes

Warzone2100


Warzone2100 going BOOM
Warzone 2100 released v3.0-beta1. Another release that keeps its changes close to the heart, it seems that v3 mainly consists of graphical and gameplay improvements and fixes rather than slews of new features. Kick the Goat if you find that his journalistic integrity doesn't meet up to the standards of your average blogger though.

0 A.D


0AD's new Celtic Faction
0AD dropped their second Alpha release "Βελλεροφῶν" (or Bellerophon). Their change log is as beautiful as the game itself; and it had better be after having recently acquired a development manager, and they're always looking for more team members so if check their open positions list and join up if you're man enough. A new faction, gameplay improvements such as fog of war and unit formations, performance improvements... Oh, and victory conditions, sothat you can finally beat your opponent!

Racing

SuperTuxKart

According to my googling, it has been over a year since SuperTuxKart has been mentioned on Freegamer! Scandalous! Anyhow, they recently released Alpha 3 of their 0.7 Irrlicht engine revision, lots of new things has been added like ODE physics and a bunch of new tracks and racers. I'd love to post some screenies/videos, but they're all of the old version. You can find a recent video here, on a German fan site :)

Odds and Ends

Wesnoth Tactics


WTactics wiki
Wesnoth Tactics... Now here's an interesting one, a collectable card game based on the Wesnoth art and universe. Loads of cool art originating from there, which is available at OpenGameArt. The game is also playable on PC using a closed source CCG game client, LackeyCCG, but they plan to produce their own cross platform client in the future. This is a very interesting example of the flexibility of open source settings instead of code; Wesnoth has spawned quite a few shared setting (Or "commundo" as a circa '09 #freegamer channel would have said) games, and hopefully the trend continues

OpenGameArt

Finally, OpenGameArt has received quite a few mentions in this post; they are still alive and very much kicking with quite a few large developments done to the site, namely: Flattr integration, sothat users can recieve micro-donations for their art, and the freeing up of quite a bit of funds for commissions due to serving costs being covered by GameBoom

God Eater Burst

I am surely gonna be the first to get this and make publicly available here so if you want to be one of the first recipient read the yellow colored box at the bottom of this and subscribe for you to be notified once out.

This is one of the best RPG's of the year and for sure this is gonna slowly be leech via torrents, megaupload and rapidshare. So stay tune and I will quickly put it on adrive.

I will try to provide some cheats too and try to translate it in English because this is available in Japanese only. Surely not everyone can enjoy it unless you know how to read kanji / katakana?

If I have plenty of time I will convert this to cso too. Because this is gonna be huge for sure... But quality will be affected. Dang what am I talking about? For sure you want decent details so below are in game snapshots:











Name: God Eater Burst.iso
Size: 1.6 GB (1693498354 bytes)
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Phantasy Star Portable 2

Okay you might have noticed that I am publishing this releases so early. Yup I am doing that in purpose but I am not going to tell you the real deal that's just to me and this site and nah I am gonna tell you...

I am going to search for this if it is already available via torrent because they are always the first one to have it or you can the sceners or better yet check it out on usenext or maybe even ask the suppliers if you know how to contact them. You see I've learn so much about this what we so called underground communities who provides us with all the pleasure of gaming for free.

Hmmp I think I am talking too much here this is suppose to be a secret but since I am mouthful I've said classified stuffs. Anyways I will not regret it... What about??? I don't know what I'm not gonna regret lol just to say something. I'm tired so I am leaving it now to Tadaaa Google Oh yeah...


Name: Phantasy Star Portable 2.iso
Size: 981.6MB
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Ys: The Oath in Felghana

Sound fishy isn't it? You wouldn't expect that this is already out do you? Not even in torrents.

Well I am telling you definitely not because this is just a teaser it's not even out yet according to IGN release date is November 2, 2010 but I doubt it because this will be leak for sure just what happened to UFC 2010 maybe an insider did that.

As usual I do not have the interest playing this but I will upload this on megauplaod, rapidshare and of course adrive.

I will try to provide cheats and ripkit too. But it may take sometime as I will be very busy to recover and re-launch the forum. Writing articles and reviewing is a difficult task for me so I am leaving the rest to Mr. G now. good luck.


Name: Ys: The Oath in Felghana.iso
Size: 645 MB
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Valkyria Chronicles 2 USA

Another new gift ha ha ha I told you. Developers and Publishers will start popping out their games to market them now. It's just about time and it's just about time for the scene communities to make them available for us.

Cheers to the sceners for all the games specially the new one's. Right so again what's new about this? Of course this is English version. Oh what's up with it? Well you know what I'm gonna tell you?! No??? Okay let me tell you... Tadaa... I don't know hahaha. As always I cannot play 2500+ games just to tell you how it is played , features etc. and I do not have time to read on any site Official or not what they are all about.

If you want you can volunteer and write details for me leave via the comments or go at the forums and write for me there or reply on any of the games. Right time to tell Mr. G what he should be looking for here.

Let me tell you where I got this file or better yet guess... Hmmm You don't know do you? Answer is torrent Yes Torrent and megaupload and rapidshare as well where else? boink idk bye now...



Name: Valkyria Chronicles 2.ISO
Size: 1GB (1081735168 bytes)
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Harvest Moon Hero of Leaf Valley

Before anyone else out there make this available I am or would like to go on first the line to have this title all over the WWW. If you know what I am talking about then good if not then do not bother knowing lols because it wouldn't matter to you anyway :)

To be honest this is due for release on the beginning of April but as I said I want to be the first and drive traffic here so If ever you landed here looking for link then sorry it's not available yet maybe there is already a demo or trial somewhere which I will look for later and If ever I find any I will update this page and make it available here.

I am not sure how popular this is but I think this is more for girls or ladies game and I am not expecting that much but still worth trying it won't harm anyway so good luck to me. Before it comes out in the market I am sure the first where you can get it is from torrents, Yes they're are always the first to obtain it, If you know bahamut and the other whom I forgot.

Something to look after are cheats and walkthroughs and also cwcheat that can help you easily finishing the gam e.


Name: Harvest Moon Hero of Leaf Valley.iso
Size: 1 GB (1000000000 bytes)

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Mimana Iyar Chronicles

My first ever post for the month of April do not worry I wont fool you this time just like what I did on Plants vs Zombies and Farmville hahaha.

As always I have no idea about it but I am quite in the mood tonight to add decent details but it's a copyright not my original article since I have no interest on RPG. Here you go fellas:

Okay I paste the description but I had second thoughts of publishing because that can cause havoc to my site and can be considered as a spam so I suggest I just babble rather than copy lols. I hope I am the first one to have written and published this as it's not quite out on neighboring blogs yet. Hey big G pull me on top of Everest again please hehehe.

Anyways people will surely look for cheats about this as well as ripkit so I hope they see it here even if there's non cwcheat and torrent can be of interest as well.


Name: Mimana Iyar Chronicles.iso
Size: 411 MB (431003758 bytes)

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Innocent Life A Futuristic Harvest Moon

This is was requested by someone from cb, as usual I know nothing about it but for the sake of all I will add details. Everything starts on the Island of Heart Flame where buggy's are used to roam around the place and of course you can walk to explore (I had to look for the meaning of buggy because I do not know what it is lol). Visit ruins, volcano and many other locations and make friends with the people on the town. All these areas have their own terrain and resembles a tropical paradise.

The main goal is to grow plants and raise livestock, some towns would ask for assistance and in return you'll get tools which will be useful in making your farm bare rich crops.

That was just a quick summary of what the title is about for more info and reviews go to GS or IGN. This is an old school I know there aren't any interesting releases anyway. There are many guides on the internet how this is played, You can obtain them from torrent and megaupload.


Name: Innocent Life a Futuristic Harvest Moon.iso.cso
Size: 256.7MB (269157595 bytes)

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. Hack // Link

I have no idea what this is but I read a little in order to write something here and it seems like it is based on manga art by KiKuya and story by cyberconnect2 that's according to Wikipedia. It seem to be popular in vietnam as that's where the highest trend is I am wondering how can I get this page to become on top in that country or data center, Well I do not think it's worth trying because the competition is high unless I make huge amount of back links well I think it's not worth it so I'm just giving it to them [as if I'm pro :)] How I wish.

Let's shift topic why don't we just provide cheats about this or maybe a walkthrough better yet a cwcheat now why would you use such? I don't know I just cant think of anything to discuss or say (grin), Anyway I need to add more words to make this page looking tidy and organize to my visitors and myself so what else can I say? Hmmm let me think and while I am thinking I will post this first and update this later If something came up of my brain (if I have any) lols...



Ooops before I forget this is Japanese by the way and no there is not any English if ever there is I am not aware of it!!!

Name: Hack Link.iso
Size: 1015.8MB (1065123840 bytes)



Download | MU


Dynasty Warriors Strike Force

Let's go for an old school today, I published this due to demand from the the CB and I remember many asked for this in the past. Please be warned that this is archived with rar and the file extension is .240 but do not be confuse, All you need to do is extract it with winrar.

I double checked this and I found no issues I even extracted the ICON0 as a confirmation that it's working. It would be nice to use a cwcheats with this one because I heard that it's quite difficult to finish but it's difficult to find cwcheat codes as they are rare.

Better yet just use a save file it is easier to use than cwcheat it will save you time and effort of doing so. For rating and reviews IGN gave it a score of 7.0 and GS with 6.5 not bad after all so I think this is worth trying and saving on your consoles.

I guess that's all I can say about this I just hope you enjoy playing this arghh I hate this my words are limited and there are certain things I cannot write what the heck



Name: Dynasty Warriors Strike Force.iso
Size: 885.8MB (928790626 bytes)

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God Eater

I am so excited to publish this today because I just obtain a file from someone and I am uploading it now on adrive. I remember someone asked this to be available on this site so here you go.

If you do not know what this is then ask google because I don't know myself lol. This was release yesterday February 4, 2010. I am not sure if this is in English or Japanese and please take note that this is not patch yet. I suggest we wait for a ripkit or a ppf for everyone to enjoy playing this.

I have included a trailer below for yourselves to have a quick glance how it looks and how it is played for me it does not look far with Final Fantasy. Notice how the character looks and their costumes. Well that's it for the mean time.





Name: God Eeater.iso
Size: 425.2MB (445837368 bytes)

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Lunar Silver Star Harmony

I didn't know this was already out until kent from the chatbox informed me. But when I saw it from IGN it will be release on March 2, 2010. Anyway this is just a teaser for you guys, I will definitely update this page once it comes out. You know me I am always up to date regarding new stuffs about our beloved console... :)

I actually converted a PS1 version of this which I published last week I think you can try that if you want while we are waiting for this to be out next month it's Story though, I do not know what the difference is.

Maybe this is a popular RPG g4me, I haven't roam around the net to see some statistics but this is still worth posting as I want to be the first to have this and drive traffic here :)

I wonder if this is already available on torrent as they are the first to obtain it most of the time. Right make sure you go back here on as early as it's out to get the complete iso

Note: The extension is .248 use winrar to extract it.



Name: lunar silver star harmony.iso story
Size: 834.3MB (874869752 bytes)


English / USA:

Adrive ->> Tested to work on M33-6 and all GENs
MU

Japanese:

Download
MU

PSX Parasite Eve 2

I saw this on a forum and had second thoughts publishing it here but when someone asked it to be uploaded then I did so. I don't know why, I never gave this a shot on my PS1 even though my brother bought a disc for me and said it is nice to play.

I already saw how it is played by my brother in law and when I knew it was rpg then I lost interest so why am I publishing it here? Well just want to make you folks happy lol.

Jut a warning I haven't the EBOOT myself and when I was converting, It converted itself to NTSC since it was PAL originally and there may be some issues there but I'm not 100% sure so I'm gonna need some feedback from you guys.

I read from wikipedia that Parasite Eve II is a survival horror type wondering if this is similar to resident evil is it? Correct me if I am wrong or maybe silent hill? It appears to be just saw the trailer.


Name: Disc 1.rar
Size: 428MB (448805635 bytes)

Name: Disc 2.rar
Size: 426.2MB (446850898 bytes)

X-Men Legends 2 full iso

Also known as Rise of Apocalypse developed by Vicarious Visions Raven Software and published by Activision an action-rpg type, rated T for TEEN by ESRB.

If you go to IGN and read the details of this you will notice I just put the info on paragraph so I could write something here :) Oh I almost forgot the score It was given with 8.4 by then dubbed Impressive so I guess this sure is worth to play, that is if you want such an old stuff.

Man I need to write more... Here is a link about all the characters available on this particular release and here's a cheat for you to easily finish it. Alright hope this is enough.....

Just a little bit more... The soundtrack has become a big demand when this came out but Im not sure about that I just want to add more thing to write here....



Name: X-Men Legends 2.cso
Size: 431.9MB (452864548 bytes)
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