Valkyria Chronicles 2 USA

Another new gift ha ha ha I told you. Developers and Publishers will start popping out their games to market them now. It's just about time and it's just about time for the scene communities to make them available for us.

Cheers to the sceners for all the games specially the new one's. Right so again what's new about this? Of course this is English version. Oh what's up with it? Well you know what I'm gonna tell you?! No??? Okay let me tell you... Tadaa... I don't know hahaha. As always I cannot play 2500+ games just to tell you how it is played , features etc. and I do not have time to read on any site Official or not what they are all about.

If you want you can volunteer and write details for me leave via the comments or go at the forums and write for me there or reply on any of the games. Right time to tell Mr. G what he should be looking for here.

Let me tell you where I got this file or better yet guess... Hmmm You don't know do you? Answer is torrent Yes Torrent and megaupload and rapidshare as well where else? boink idk bye now...



Name: Valkyria Chronicles 2.ISO
Size: 1GB (1081735168 bytes)
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Bleach Heat The Soul 7

Latest game of this month and I am grateful to update this blog it's September now and Christmas is near that means we will be expecting more new releases.

If you haven't been to the forums I bet you should because that's more updated than this site... What's the address??? http://www.pspmygames.org yup you read it right if not wear eye glasses or ask someone to read it for you lol.

Okay so what's new with this title??? Farts I do not know hahaha Do you??? Well leave it via the comments and I will really appreciate it...

Here we go again babbling where I am good at. I don;t know maybe torrent knows or megaupload??? aha what about cheats?? Well I almost forgot this is not ENLISH I repeat this is not English.

I think that's enough babbling for now. Good luck Mr. G :)



Name: Bleach Heat The Soul 7.iso
Size: 534.5MB (560496640 bytes)

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GripShift [USA]

GripShift combines high-flying stunt driving and unique puzzle-solving action in an all-out, pedal-to-the-metal racing experience.

Players will race as one of six unique characters in supped-up, customizable vehicles as they stunt their way through insane twisting levels while collecting power-ups, avoiding traps, beating the clock and challenging friends.

Featuring more than 100 levels of puzzle-like challenges, and additional bonus games, players can race solo or with up to three other players via the PSP system's built-in wireless feature.

The game also boasts unlockable racing circuits, bonus games and the ability to create custom tracks with the in-game Track Editor and share them wirelessly with other players.

Publisher: Sony Platform Publishing
Developer: Sidhe Interactive
Genre: Mission-based Driving
Store Date: Sep 12, 2005
Region: USA
Language: eng
ISO Size: 789 MB
ISO Crc32: 50AE27B9
Group: ARTiSAN
Release Name: Gripshift_USA_PSP-ARTISAN
Filename: a-grpshf
Release Date: Sep 13, 2005
UMD Serial: ULUS-10040

File name: 0131 - GripShift [USA].iso
File size: 789.19 MB


Download

Some more (L)GPL strategy game love

Ok, quick update before too much dust gathers around here ;)

Just yesterday I stumbled upon this gem of a strategy game over at LGDB:

They call that simple bot???


Its name is Quantum, as some of you might have guessed it is a clone of Dyson/Eufloria. But the game is quite mesmerizing with the strange background noise and your armies of small space tree spores conquering new worlds. But try it yourself!


Now normally clones are not as good as the original, right? Not is this case: Full multiplayer (with master-server and lobby), singleplayer skirmishes, in-game editor etc. are just a small part of the long feature list! Furthermore it's all available under the LGPL (written in Java). Me = happy puppy :)



Seven Kingdoms GPL version



Not exactly super fresh news but the relatively recently GPLed 1997's strategy game Seven Kingdoms got a SDL based Linux port. Check out a small video tutorial here (as I found it difficult understand what to do initially).



So that's all for today. Stay tuned for more awesome FOSS gaming news!

O A.D. Alpha 1 Argonaut

Fresh from our forums come the news that the first playable (multi-player only) alpha of O A.D. has been released!


It features "aggressive units that attack enemies on sight, lifelike animals that escape danger, two new maps, in-game multiplayer chat and much more"! Check their release news for more details and instructions how to install.

As always this gem of a game is looking for helping hands, so join them now and become part of FOSS gaming history!



P.S.: I will be looking into playing some MP FreeGamer matches with this release, so head over to our forums and discuss when and how!

Tales of Phantasia: Narikiri Dungeon X

http://upload.wikimedia.org/wikipedia/en/1/16/Tales_of_Phantasia_Narikiri_Dungeon_X.png


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New Tales of Phantasia: Narikiri Dungeon X scans arrange been released, which revealed a brand contemporary character exclusive to the re-establish. If you didn't already find out the prior news article  almost the game, Tales of Phantasia: Narikiri Dungeon was originally released 10 years past on the Game Boy Color and was a very impressive game in support of its age.

Tales of Phantasia: Narikiri Dungeon X, Namco Bandai, Sony PSP, Sony The contemporary character is named Londrine/Londrine (the romanized English refer to wasn't built-in with this scan), and it appears she is looking in support of Dhaos (the inspect mentions the gift to travel concerning the ancient times and imminent, but it's not unmistakable if this is discussion hardly almost Dhaos or both of them). She appears to manipulate a kind of flog in battle, which attacks much like a regular sword would.

The inspect moreover shows with the intention of a little of the scenes will fool around unacceptable with static backgrounds behind the text boxes, as can be seen in the vicinity of the top everywhere both Dhaos and the contemporary playable character are introduce.

RTCW and ET open-sourced

You probably heard it before elsewhere, but I was waiting for some actual developments to occur instead of making yet another "yay! source release!!!" blog entry ;)

Anyways... the kind people over at id software have decided to release the source code of this two awesome games under the GPLv3.





The guys behind the engine improvements of Quake3, IoQuake3 have already a source repository running and you can expect them to merge all the nice stuff from their Quake3 version into it soon (like in-game VOIP and 3D sound).

XReal goes Wolf:ET

Not really surprising news (due to the long silence of the project), but XReal the game is dead :( But don't worry too much since the main developer will now focus on getting all the awesome engine features into their version of Wolf:ET!

They even got a nice (but older) video along with that announcement showing what kind of ET like environments are possible with XReal:





Last but now least I have asked the guys behind the XReal powered WW2 FPS featured in the last blog post, if the ET source release would effect their plans...check the thread on their message-boards here. Would be for sure awesome if they would decide to make a super awesome Wolf:ET instead :)

Monster Hunter Freedom Unite



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When looking by a checklist of facial appearance, it's painless to go to see why the Monster seeker run has garnered such a cult following. With scores of monster species to hunt, classes of weapons to realize, and special items to craft, whichever Monster seeker game is almost guaranteed to provide dozens of hours of gameplay even in a free play-through. Monster seeker Freedom Unite on behalf of the PSP, an enhanced version of 2007's Monster seeker Freedom 2, is the largest part certainly the embodiment of the run accordingly far with its scads of other content and advancements to its predecessor's basis. Even so, near are various things with the aim of get not misused with this "upgrade," which leaves Unite with the same frustrations with the aim of run veterans get been putting up with on behalf of five years.

From the introductory cinematic with the aim of shows you getting knocked into the snow by a oversize monster to the town in which you wake up and the natives with whom you cooperate, Unite seems like an exact replica of Monster seeker Freedom 2. The form of the game is very straightforward: You reside in a single town with the aim of acts as a focus on behalf of many activities, the the largest part substantial of which are quests with the aim of drive you dazed into the area. Among these quests are hunting expeditions, someplace you have to take down a great beast; slaying quests, someplace you have to take down multiple monsters of a assured species; and gathering adventures someplace you're asked to bring someone herbs, mushrooms, or monster parts. There's rebuff lack of variety to your encounters for the reason that the monster roster is a healthy mishmash of dinosaurs, rat, sea creatures, gorillas, and more.

UFC 2010 Undisputed

http://www.pre-ordergames.co.uk/img/product/big/UFC-Undisputed-2010-psp-1275086912.jpg

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UFC: Undisputed 09 was single of my on the whole played games of end time, with the display too being in the same tilt. Seeing that soon as the display released I downloaded it merely pro the anguish of it (I wasn’t really into UFC by the side of the time) and fell in love instantly. It was an outstanding fighting game and the top kind of sports game – you don’t arrange to be into the real gadget to tease and have the benefit of the game in the same way you don’t arrange to tease football to have the benefit of FIFA games. It was straightforward as well as deep, which is exactly what did you say? You need to get a hold not barely a fine game, but a deep game so as to newcomers can get a hold into.

Good, subsequently, so as to the most up-to-date game in the cycle is even easier to get a hold into – and I don’t mean so as to in a bad way. Quite the opposite, in piece of evidence; it’s well-run in all the genuine spaces, simplified in the areas so as to desirable to be simplified. It’s almost like they broke into my mind single night and found the UFC 09 Improvements tilt I keep in nearby.

One of the biggest problems I had with 09 was so as to, whilst it was without doubt amply straightforward to get a hold someone into the game, if you yearn for to tease the game with someone who has in no way played it well they’ve simply got nix occasion if you decide to turn down to the mat with no going away through the undivided tutorial and on stage a a small number of matches hostile to the laptop to sort it on show. Oddly an adequate amount, so as to is approximately 30/40 minutes of waiting in advance on stage a leading game, which simply isn’t going away to crop up. This broadly sticks us into a punching and kicking match, which is barely partially of the game. If so as to.

Thankfully, UFC 2010 has made this a fragment easier. Unified Grappling Theory process so as to, as a substitute of a finger-twisting combination of right-stick whereabouts you arrange a a small number of key in whereabouts and particular key in time to avail yourself of them. Obviously, this is considerably easier to presume on show pro someone who’s new to the job to the game, which makes individuals district multiplayer matches a inordinate deal more fun similar to a a small number of trial runs, since you both know what did you say? You’re burden.

The changes to controls progress senior than the mat. A elder switch so as to makes a superior difference are the new to the job persuade controls. If you tap the gone analogue up, down, gone or genuine whilst blocking your character will persuade in so as to direction (except drumbeat send on, which makes him duck). This process you can unbalance your opponent as he tries to punch you by simply stirring to some extent, subsequently hammer a fist into his poor, not guilty looking chin. That trouble-free gadget can win you the fight, provided you’re skilled an adequate amount to take improvement of it appropriately.

Fighting is more tactical than yet recognition to this trouble-free switch; you can get a hold in close and still not get a hold gain, provided you’re godlike an adequate amount to dodge each single gadget that’s thrown by the side of you, and win the fight through wearing the opponent on show, or you can get a hold in close, pause pro him to attempt a elder punch/kick, subsequently merely simply punch him. Popular the challenge. A fate.

Gravity Crash Portable

http://assets.vg247.com/current//2010/04/gravitycrash.jpg


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So many games on the PSP feel like shrunk down versions of the home-based console experience, games compulsory into the handheld's as expected constrained control schemes -- often to their detriment. Gravity Crash Portable, on the other hired hand, is, in a little ways, exactly I beg your pardon? I'm looking representing given away of my portable game moment; it's dumpy, unpretentious, and mostly fun. Still, even this relatively small and arcade-like game suffers by the side of time from being a short time ago a little too repetitious, and suffers even more as it's wearisome to be a dual-stick shooter on a classification with simply single analog nub.

Gravity Crash's most important campaign mode more or less revolves around navigating a small craft around an nature while looking representing targets. The planet's gravity affects your boat, forcing you to carefully command somebody to your way through an area lest you smash into a wall (or an enemy's bullet) and breathe your last. You plus retain to handle your shields (making certain they stay charged sufficient to keep you alive), as well as often amass fuel in order to keep from down control of your vessel. Combine these procedure with many elements of a dual-stick shooter -- simply swap the succeeding stick with the tackle buttons of the PSP -- and you retain a pretty accomplished sense of I beg your pardon? Gravity Crash entails.

Of possibility, if you care for, you can adapt the controls and fool around the game in very several ways. Traditional controls in the game command somebody to you fight not in favor of gravity, using your thrusters to keep your boat floating. However, if that's a little too impressive to you, or if you care for a several sort of challenge, you can more or less fork inedible gravity and command somebody to inertia the newborn menace. Both ways are fun to fool around, and command somebody to you feel pretty astounding whilst you only just command somebody to it through a challenging nature a short time ago as you proficiently used your ship's thruster.

Combat, though, is a assortment with a reduction of exciting. While the game does an superb job of making your shots spray concluded a open arc in several direction -- overcoming a little of the problems so as to you would expect given away of not having the same accuracy so as to a succeeding analog stick provides -- the enemies a short time ago aren't very attractive to fight. Sure, the infrequent well placed mine or turreted foe can command somebody to navigating an nature a little small piece harder, but in wide-ranging the shooting feels too clumsy and undemanding to command somebody to it more than something I wanted to prepare simply whilst I had to.

Even the challenge of quickly navigating the uncertain environments (you are timed, if so as to sort of factor matters to you), aren't sufficient to keep the most important campaign from eventually befitting far too repetitive. Each classification your boat visits has several planets, and all the missions boil down to "collect X of Y" or "kill A of B" until you to conclude get a hold to exterminate a boss. The story is almost non-existent, and while strange and normally well in black and white, certainly isn't no matter which worth on stage the game representing.

Still, if the campaign does get a hold tiresome, you can lose quite of moment to the game's extra skin texture. You can replay several stage you care for in Planet Mode, or even fool around a mode called Survivor, anywhere you a short time ago fool around through a sequence of fractious, timed stages to glimpse how long you can keep up. You can plus download and/or build your own levels representing users to fool around, but sharing them is something you retain to prepare outside of the game, instead than using a classification that's integrated into the software itself.

Of all the extra modes and skin texture though, the single I found the on the whole entertaining was Gold Grabber. It's more or less a Geometry Wars (or Robotron) clone so as to puts you in control of a robot so as to is constantly surrounded by enemies representing you to whiz. Again, the tackle buttons aren't quite as satisfying or accurate to expend as a succeeding analog stick would be, but they prepare the job well sufficient to command somebody to this an entertaining way to glimpse a short time ago how eminent a do you can rack up whilst you retain a the minority moments to exterminate.

Quake2 engine day ;)

Ok, today I have quite a lot of stuff, and its all Quake2 related :p Believe it or not Quake2 is alive and kicking... and its engine is featuring some of the very best open-source games!

For those who might have missed it: AlienArena 7.45 has been released recently and the release makes an already solid game even more awesome ;)


Further more the UFO:AI team is making some great progress after their highly acclaimed 2.3 release two months ago. Besides a a lot smaller changes, various new sounds have been added since then and the rockets got a nice new explosion effect:



Kaaaboom!


Oh and maybe this is of interest for some of you (personally I never really understood the need for it though): War§ow can now be played in a browser window via a Firefox plugin! Check out their development blog for more details.




Yet another 3D adventure game



A rather interesting Project I was unaware of until recently is Ya3Dag. It has quite a lot of rather unique features not found in any of the other Quake2 engine enhancements, like a in-game level editor (!), advanced terrain rendering, day and night cycles and maybe most interestingly a full Bullet physics integration! The developer of AlienArena showed some interest in the latter already, and I think the level editor and the day and night cycles would make a perfect fit for the Ufo:AI game!

Screenshot from Ya3Dag


Check out more screenshots and some videos here!


But lets talk about the actual game. Ya3Dag is aiming to become a single player adventure game (engine) where you play a poor legless pirate ;) It is already playable to a certain extent, but currently there is only a Windows version available (it works well with WINE though).


I quickly send an email to the developer to ask him about this and some other things regarding the media license and future development: Currently he does not have any plans for porting the game to other platforms, but he is open to other contributors. So, if some people are interested in collaboration it might make sense to set up a proper source repository and such (e.g. a sf.net site). Furthermore he does have plans about replacing all artworks with really free/FOSS ones (Yay!), but currently the project is still far from reaching this goal.



Overdose is looking for help



Overdose was a more controversial title in the past (un-free media and plans to keep the code closed), but at least the source code is available now (or at least should be soon *scratches head* as I was unable to actually locate a download link) and IMHO it is the most advanced Quake2 based engine by the looks:



Recently they have put out a call for help (especially for artists) so maybe you feel like contributing to a really ambitious project? They specifically state that you don't need to be perfect in modeling etc... someone with a good base knowledge and willingness to improve is very welcome! Check out their FAQ if you want to know more about the project.



A small treat at the end!


Ok this is something I just happened to stumble across in the Overdose forum. It's a pretty young project called "Axis Revenge" (name subject to change) currently working with the Xreal Quake3 Engine, but due to various problems with it might change to the Overdose engine (or the UDK, nooooo :( ).

Awesome player model WIP


The rest of the project description sounds awesome too: Alternative history (after WW2) and game-play similar to Wolfenstein: Enemy Territory? Sign me up! But check out their website, and this thread for more awesome pictures! Oh and did I mention that they are looking for help too?

Download: Kingdom Hearts: Birth by Sleep



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Story
Time-consuming prior to Sora was chosen by his Keyblade, the worlds' safety lay in the hands of the actual Keyblade Masters.

Three youths — Terra, Ventus, and Aqua — carry out been training long and durable under Master Eraqus to attest to facilitate they, too, exhibit the assess of Mastery.

But they will soon hit upon themselves in the inner of a disaster moving worlds far past their own — definitely as an additional Keyblade Master, Xehanort, goes mysteriously missing.

Three links, three destinies. Everything will link back to the instigation.

Features

* An essential member to the KINGDOM HEARTS string arrives on the PSP order: From world-renowned creator and character designer Tetsuya Nomura comes the up-to-the-minute episode in the beloved KINGDOM HEARTS string. The effervescent and colorful KINGDOM HEARTS globe comes to life in 16:9 widescreen presentation, through stunning graphics made potential by the PSP order hardware.

* Disney worlds and typeset original to the KINGDOM HEARTS string: Disney worlds and typeset not at all prior to seen in KINGDOM HEARTS, such as Enchanted Dominion (Sleeping Beauty) and Castle of Dreams (Cinderella) will compel to their to begin with appearances in KINGDOM HEARTS Birth by Sleep.

* Three dissimilar gaming experiences through the eyes of three protagonists: Unravel the mystery surrounding the origin of the KINGDOM HEARTS saga through the tales of three unique characters—Terra, Ventus and Aqua. The total story is revealed merely taking into consideration in concert through with all three typeset.

* An action-packed combat order with intuitive controls: The familiar action-packed experience to facilitate KINGDOM HEARTS fans carry out move toward to take on returns with an enhanced battle order and all-new skin tone such as Command Styles, Command Decks, Shotlocks and Dimension Links. KINGDOM HEARTS Birth by Sleep is the for the most part higher KINGDOM HEARTS title to rendezvous.

* Four exciting multiplayer modes: Experience the excitement and fun with your links with four brand-new multiplayer modes: Versus Mode, Arena Mode, Command Board and Rumble Racing.

* New game skin tone: The North American statement will include a total of original skin tone as well as an added boss, supplementary multiplayer options, and Crown Stickers: A reward order wherever players earn prizes by collecting and insertion stickers into an scrap book.

* An outstanding voice cast: KINGDOM HEARTS fans will surely be in intended for solitary unforgettable experience, credit to an impressive voice cast featuring the talents of assess Hamill, Willa Holland, Jesse McCartney, Leonard Nimoy and James forest, along with others.


KINGDOM HEARTS Birth by Sleep is rated E10+ (Everyone 10 and older).

Some puzzle games

Can you imagine what a mix between a Pin-Ball machine, a physics simulator and a breakout clone would look like? Well your wildest dreams have been answered! Check this out:



The game Flipout combines all this, and is a very challenging game in addition (didn't manage to even complete the first level :( ). But try it yourself ;)

Another pretty interesting game by the same author is Mechanical Tower, a self described tower defense game: "but instead of defending with towers, you defend in a tower, with traps"




Again the skill level required is quite high... but maybe I am just very bad in puzzle games :p



Jumpman



Another already a bit older puzzle game (Jumpman) has come to my attention since the neat (but closed source) indi hit And Yet It Moves seems to be based on it:





Interested? Well it is pretty hard also :( But don't get discouraged and download it here. Licensing is a bit unclear though... seems to be MIT like, but don't quote me on that ;)

Download: Shin Megami Tensei: Persona 3 Portable

http://www.projectcoe.com/blog/wp-content/uploads/2010/07/Persona-3-Portable.jpg

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Shin Megami Tensei: Persona 3 Portable is the third iteration of the highly all the rage PlayStation 2 role-playing game, Persona 3. It's solely as enjoyable but nowadays includes a female protagonist representing a fresh perspective, along with additional story aspects. It's too been successfully efficient representing greater convenience, at last allowing you to take on close control of get-together members. Barring a degree of repetitiveness, P3P is a robust adventure with the purpose of is especially well suited representing chain newcomers.



The macabre, rich story begins by promotion the Dark Hour, which is after a towering cell called Tartarus appears and releases vile shadow monsters. You're cast as a prohibitive drill undergraduate fighting alongside associates to overthrow the shadow menace, relying on the power of persona--ancient beings with the purpose of stand in for the many facets of the soul. Arrived addition to offering the innovative male character, P3P introduces a additional female advantage with the purpose of tools eight additional friendship bonds called social family. Social family are exciting quality stories, often surprising you with exciting twists with the purpose of add to the major plot's intensity. The additional social family amend your dating options and accede to you understand more stimulating details on the males in the major cast, which be supposed to appeal to P3 veterans. Deepening your friendship bonds--perhaps even falling in love--increases your talent to convene stronger part, giving you a important edge your way.

Dungeon exploration suffers from an outdated maze mechanic and unnecessary backtracking. Tartarus is segmented into blocks, all containing numerous floors with the purpose of conduct as random mazes beset with shadows. You're specified little to break up the repetitive exploration aside from the special boss and a difference in textures. New rescue missions attempt to spice up the labyrinth, but they're overly simplistic, linking little more than searching a fixed range of floors to locate a missing person. Quests are somewhat challenging but repetitive, often requiring with the purpose of you backtrack through earlier floors to get items or defeat aspect foes. Fortunately, you can nowadays apply the major hold spellbound to prolong exploring from the floor you absent rotten of, so you won't enclose to teleport to a previously fulfilled slab and graft your way back up to somewhere you were--a long-awaited adjustment.

The sheer volume of part and unique abilities keep the combat exciting. While your teammates are partial to summoning a single part, you're able to supply up to 12 at the same time. Each part and enemy specializes in an attack type, such as fire or slash, while too harboring weaknesses. The goal is to exploit an enemy's weakness, knocking it rotten balance so your team can present a devastating cluster attack, which encourages strategic planning. A useful "analyze" talent lets you determine a foe's weakness devoid of entering the menu procedure, which speeds up battles. The additional organization techniques enable you and an ally to present a powerful unsympathetic attack with the purpose of knocks a sole footing enemy off-balance, making it much easier to trigger cluster attacks.
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Download: Metal Gear Solid: Peace Walker




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Peace Walker is arrange shortly when the proceedings of Metal Gear Solid 3: Twist Eater, inveterate to the 1970s to tuck a typically twisty plot into the series' timeline. You participate as Big Boss--Snake, to his friends--against the backdrop of the Cold War, with the CIA and KGB covertly meddling in Costa Rica. Twist and his mercenary startup, the Militaires Sans Frontieres, are enlisted to bring serenity to the troubled nation, which has veto martial of its own. Naturally, this strain with the purpose of you sneak and gun down your way through various Central American environments, battling tanks and giant mechs next to regular intervals. The plot, which veers among strange comedy, conspiracy detective story, and martial melodrama, is not at all with a reduction of than compelling--even poignant towards the finish, as twist ponders the destiny of his previous adviser, The Boss. It theater not permitted in stylish, animated graphic-novel snippets. Though these artsy cutscenes aren't overly long, you can conveniently pause them or, with the exception of certain interactive segments, skip them entirely.


The stealth conflict next to the central part of Peace Walker is tense, challenging, and tightly executed. It requires patience and strategy, not gung-ho combat. Outside of put on combat sections and boss battles, you're encouraged to proceed methodically and quietly, putting the growing collection of gadgets next to your disposal to beneficial utilization. These range from the sonar sight of the Sonic Eye, to the distracting power of a well-placed nudie magazine. The cover regularity lets you lay your back to a wall with a press of the conflict button, but it's destined in lieu of peeping around corners and planning your after that move, not in lieu of popping not permitted and shooting enemies. Still, the shooting is satisfying, and a generous auto-aim toggled by the Select button is a point mercy.

Using the default control scheme, you control the camera and instruction manual aiming with the stand facing buttons, move with the analog nub, and access the menu and do context-sensitive proceedings with the directional buttons. These controls mostly succeed next to being fluid and intuitive, though they can be somewhat fiddly on occasion, as can the two other control set-ups on offer. When demanding to scroll through your gadgets or weapons, in lieu of request, by holding a stand facing button and a directional button concurrently, twist is frozen in place while you search through through your catalog, since the game doesn't pause. This vulnerability can be frustrating in the fervor of a boss fight if you need to switch gadgets while not permitted of cover.

At the finish of missions, you acquire experience points and--depending on your participate style--either earn or lose gallantry points. These reward you in lieu of favouring sneaking above slaughter and invite smarter, more strategic participate moderately than skin-of-your-teeth running and gunning. Peace Walker doesn't overly punish you in lieu of falling squat of stealth perfection, but it not at all stops heartening you to achieve your paramount.

The environments are good-looking, though not hugely diverse. There are long spells in which you're mostly looking next to unsophisticated and brown jungle, but next to slightest it is scattered with adroit little visual twinkles: A hazy rainbow in a falls or a flitting butterfly. These are understated reminders of Peace Walker's momentous graphical achievement. The real spectacle comes with a reduction of often, though with added influence, in the input boss fights. These are dramatic and challenging--pattern-based, but not at all tiresome. Dressed in solitary standout battle, staged amid misty Mayan temple ruins, a massive on the edge AI bludgeon drifts in and not permitted of the fog, crooning electronically like it's singing in the shower. The sound design is intricate and superb, and the musical groove is typically rousing. The game's over-the-top ballad theme, "Heavens Divide," takes a beneficial gaming flash and makes it unforgettable, kicking in partway through a battle with an attack helicopter.

Download: Silent Hill: Shattered Memories
























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- Shattered Memories is an adventure game riddled with a host of disconcerting themes, not smallest amount of which is the actuality with the aim of the town is immovable in the grip of a snow storm, nearly everyone of its inhabitants are missing, and dreadful monsters periodically scream from icy formations. The nightmarish and disorienting storyline is surrounded by anticyclone production ethics, from detailed character models whose bodies and faces sentient sinuously to strong voice acting and a morose as well as dynamic soundtrack by run composer Akira Yamaoka. The PSP version of the game is identical to the Wii with newborn trappings in control and presentation. The portable experience is not near as compelling as the console single, but if you seek scares on the 'go,' Shattered Memories suffices. Silent mount proved to be a standout experience on Nintendo's console pro two reasons: Exceptional pointer controls and a fantastic and morose flashlight tethered to the device. The PSP iteration of Shattered Memories is unfortunately not near as impressive for the reason that pester is rebuff longer able to moment his flashlight around environments. Instead, the beam unconsciously shines wherever the character walks -- there's rebuff exact control above it, which is a disappointment. That thought, portable players unfamiliar with the superior console configuration will probably not dwell as much on this deficiency for the reason that the basics still function in the past few minutes fine and navigation -- a little more sluggish -- remains flawlessly sturdy. Shattered Memories looks pretty good quality on the slighter screen. A robust particle practice allows pro deep flurry. The beam illuminates the icy intersections and darkened corridors pester explores believably, even casting and projecting authentic shadows on walls. Like in the Wii game, you will believe with the aim of Silent mount is a real town as pester makes his way through fully modeled bars and diners, bathrooms and bedrooms, hotels and malls, amusement parks and fishing dockyard, woods and underground passageways -- both location thoroughly rendered with the little details like framed pictures, posters and documents. The unrestrained humankind is completely streamed and you therefore won't come across whichever very expensive load time, which is a enormous feat. The minor drawback to this, however, is with the aim of you ought to deal with a quick but noticeable lag as pester bursts through doorways for the duration of monster-intensive situations. The PSP version of the game additionally suffers from more frequent framerate drops, especially with multiple monsters on-screen or in not inconsiderable environments. Shattered Memories effectively maintains an air of unease and the element of dumbfound. Indoors single instant, pester is trudging through deep snow and in the subsequently you discover by hand mysteriously seated in an easy chair and interfacing with a psychologist, who asks all sorts of sordid questions vis-а-vis your morality and sexuality. From this moment ahead, Silent mount profiles you. Every answer you grant and each move you progress to in the game humankind is considered and the experience altered based on folks replies and measures. And as you advance, the psychologist interrupts your adventure repeatedly with more questions and mental tests. It's an ambitious model with the aim of affects selected exciting scenarios and additionally enhances replay amount. Characters adjustment and work differently. Areas sheltered in single playthrough are opened up in the subsequently. The humankind itself is modified. Even the gruesome monsters evolve based on your preferences.


Meet pester Mason. He's stopped his car in the median of a blizzard on the outskirts of a small town called Silent mount. He's baffled -- his remembrance is unsure, but he's painfully aware with the aim of his little girl is rebuff longer in the vehicle. So with flashlight in furnish, he braves the cold, the snow and without doubt the terror as he searches blindly pro her. This is the setup pro Shattered Memories, which is not a recreate but a full-blown re-imagining of Konami's classic horror adventure game. While devoted permission fans will get hold of selected familiar gameplay elements, typescript and story arcs, the Climax Studios sequel is at the same time distinguished by selected altogether newborn workings and concepts with the aim of speak for bold and refreshing departures from the conventions with the aim of selected purists hold close dear. Backlash is therefore inevitable, but whether you go for to delimit the experience as Silent Hill-esque or not, it is undeniably well-executed, harshly atmospheric and by the side of time downright chilling -- exactly, as I'll explain.

Download: Metal Gear Solid: Peace Walker




The unsurpassed download PSP game of the day as a consequence far has to be the solitary to redefined what did you say? Handheld games may perhaps be. To set to one more way – Metal Gear Solid: Peace Walker does things to refusal other game on some other portable practice is accomplished of.


Quite an achievement intended for a practice that’s seemingly on its way on view.

Why so special? It is, quite simply, a console game. Not 'almost console standard' or 'console-like'. It’s a fully fledged, whopping financial plan console experience.

Taking control of everyone’s favourite one-eyed soldier wind, you have got to sneak and fight your way through a rip-roaring single-player adventure. Once you’re complete with to, there’s a host of remarkably involved multiplayer modes to move involved with.

Some might say to such an inflated game misses the stage of portable perform, but what time the results are this usefulness we’re willing to ignore to individual argument.

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Download: Naruto Shippuden - Ultimate Ninja Heroes 3

The enthusiasm representing Naruto games from fans of the boy ninja's string seems to be completely ravenous. Despite the actuality with the intention of the countless sequels and spin-offs fail to add no matter which other than a not many sign skin texture, they moral keep on coming…

That’s not to say with the intention of Naruto Shippuden: Ultimate Ninja Heroes 3 doesn’t boast impeccable production ethics and mountains of content and unlockables; as an additional case of collectible fan service, the game will thumbs down doubt establish irresistible thankfulness to spanking additions with the typescript Young Kakashi and Obito Uchiha, and re-telling the Hidan and Kakuza story arcs. You as well allow the option to take part in four-player battles or three-player co-op representing selected sections in the story mode.

If you’ve yet to take the part of an Ultimate Ninja Hero title, the meat of UNH3 is the Master Road mode. Here, you’ll unfold the story through a string of abrupt, side-scrolling levels or simplistic button-mashing beat-’em-up fights. Along the way you’ll gather Ninja Points, which can be used to buy tactics upgrades and movies to take the part of back.

To the casual observer, UNH3 might grant the illusion of depth and variety. To the cynic, it feels like an awful proportion of fluff devoid of much in the way of gameplay substance. Sure, this newest dose of Naruto might keep you hard representing a figure of hours, fingers hitting by the side of the PSP – but whether with the intention of age can be considered constantly entertaining is much more questionable.

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Download: WinX Club: Join the Club


Publisher: Konami
Developer: n-Space
Genre: 2D Platformer
Release Date: May 7, 2007
Language: English / Spanish
Type: .CSO
Size: 586 MB
Description:
Drawing players into a additional adventure, Winx Club: Join the Club representing the PSP procedure follows the fabulous fairies as they try to thwart the strategy of the terrifying member of the aristocracy Darkar. Hungry representing power, Darkar is searching representing the four pieces of a shadowy emblem with the purpose of will grant him incredible magical abilities. Called into accomplishment from the Alfea drill, the Winx Club essential secure the pieces of the emblem ahead of Darkar can complete his frightening plot.

Download WinX Club: Join The Club PSP Games Rapidshare Megaupload

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Password: metal-forever

Two weeks?

Has it really been that long since the last post here? I'd better contribute before tumble weed hits the front page.



Egoboo 2.8.0 has been released (download + changelog). The Egoboo team stress this is an unstable release, that it hasn't yet seen the kind of testing they would like it to have, but it is "biggest release Egoboo has ever had" so it is good news for the project.





Which got me thinking of the successor to Egoboo, SoulFu. Now, this project has had a rocky history. The author released it as "niceware" (some silly 'you agree to be nice to dogs' license) to prevent forks, but that just meant nobody really got involved. Amazed at the lack of help, along with some criticisms he didn't approve of, he threw his arms up and left the project in a huff.



Some years passed by.



Keen people started to get involved (screenshots!) and it seems it is moving again, albeit hampered by the loss of a domain name and forced to move to a new (crappy free-) forum.



Whether it gets fully rejuvenated and released under a real Free license remains to be seen.



At the end of June, VDrift got a major update. The changes are huge, including a rewritten physics engine that fixes many bugs, improves performance, and vastly improves simulation accuracy, new deferred rendering engine that supports normal maps, true HDR rendering, screen-space ambient occlusion, and soft particles, meshes for brake rotors, better wheel and tire meshes, bugfixes and tweaks to control input management, and new sounds.





Every now and again, somebody comes along and takes a Free game project and does something with it that makes you think "wow" and "that's why Free is cool". That applies to this guy porting VDrift to use OGRE. He wanted a stunt car racer game, he liked VDrift's design and physics but wanted to graphical options presented by OGRE, so he knocked up this rather awesome looking hybrid:





How cool is that? Anyway, find out more at the (surely tentatively named) VDrift-OGRE project.